A Few Of New Vegas Ensembles?


📹 Fallout: New Vegas – Lone Star – Lost Weekend Western Swing Band

Music featured in Fallout: New Vegas on the in-game radio stations Mojave Music Radio and Black Mountain Radio. All materials …


📹 7 Things Fallout 4 Did Better Than New Vegas

If you played Fallout New Vegas before you played Fallout 4, odds are you found Fallout 4 to be disappointing in some way.


A Few Of New Vegas Ensembles
(Image Source: Pixabay.com)

Rae Fairbanks Mosher

I’m a mother, teacher, and writer who has found immense joy in the journey of motherhood. Through my blog, I share my experiences, lessons, and reflections on balancing life as a parent and a professional. My passion for teaching extends beyond the classroom as I write about the challenges and blessings of raising children. Join me as I explore the beautiful chaos of motherhood and share insights that inspire and uplift.

About me

88 comments

Your email address will not be published. Required fields are marked *

  • I kind of wish the Sole Survivor had more “fish out of water” experiences in 4. I mean, he seems to adapt to the fact that it’s over 200 years later without any trouble at all. He doesn’t even question the reason why the currency is bottle caps instead of pre-war money, which would’ve had worldbuilding. Imagine getting out of Sanctuary, and you run into Trashcan Carla, and you try to barter with her only to find out that your precious money is the same as toilet paper now. That could’ve been interesting!

  • The number one spot should be better player housing. In Fallout: New Vegas, You can acquire about 10 places. Special rooms in the game where you can stash away all your in game loot and have some crafting stations near by. And that’s it. In Fallout 4, You get settlements. 30 or 37 specific areas of the game world where you can literally spend hours transforming them into whatever type of area you want. Something I have only seen with Minecraft.

  • Both games do different things well. Exploring, fighting, looting, collecting are things that are way more fun in Fallout 4 then in NV. However roleplaying, the main story, quests and NPCs are more interesting in Fallout NV. I would play a single playthrough in Fallout 4 much longer than in NV. However in NV I start a new game after finising the last. Why should I do that in Fallout 4, everything will be the same except some late game main quests. I really hoped the next game will combine both games into something truely epic. Instead Bethesda seem to abandon the roleplay, story and quest part entirely. Sad…

  • Considering New Vegas was working with an aging and clunky engine from the previous game with barley enough support from the company to even finish the game I’m not surprised the game itself is very limited. Where they really put the work in was the writing, I’ve never cared so much about a group of pixels as I have with Arcade and Boone.

  • The most irking detail of Fallout 4 survival mode is going like a real time minute or two (one or two hours in game) and getting the “peckish” effect that takes one point away from strength. IRL I certainly don’t feel any weaker just from being a little bit hungry. I have to go several hours without food to feel weaker in any way. Only diabetics get like that after no food for any less than 4 to 6 hours.

  • In regards to the weapon modding. While it was imoroved drastically. In my opinion there wasnt alot of diversity in the weapon (and ammo) choice. Whereas in nv you have a plethora of weapons amd ammo types to play with. If they could somehow properly mix these two together without sacrificing anything. That would be awesome

  • I actually really enjoyed the weapon modification system in New Vegas. I enjoyed that the mods were irremovable and were specific to the gun without changing what the gun was and the realism grounded in that. I took pleasure in mods being way rarer and only able to be purchased because it felt like a bigger payoff. The third and final thing I found so great about it was that the modifications actually made a larger impact. The pipe rifle/pistol is dogshit regardless of what mods you give it and only has minor variants on it’s capabilities which I found very annoying. I don’t know I guess that is just me.

  • 1. Shooting mechanics 2. Weapon Modifications 3. Power Armour Gameplay and Aesthetics… despite how it retconned previous lore as per usual 4. Survival mode did expand upon Hardcore mode, but I wished it’s a optional feature for all difficulties. 5. Better launch at least 6. Loot Interface (Very Handy) 7. ???????

  • I strongly disagree with the ghoul system in fallout 4 and as a fan that has completed all three fallout games including the multiple endings in 4 I must say ghouls in fallout 3 and nv seemed more awesomely generic to me it’s got more of a ghoul feel to it especially since ghouls are NOT zombies. and I’d take Johnny guitar over pistol packin mama. of course this is my opinion. and I must say I I’m literally the only person that enjoyed fallout 4 I had no complaints I mean nv was better but so many people say it’s bad I loved fallout 4 just as much as I love the others. Cmon I can’t be the only one.

  • Something that 4 did that I both like and dislike is the voiced protagonist. I like being able to hear the tone of their voice when they speak, but it kinda makes it harder to roleplay as a different nationality (I.E. you wanna roleplay that your character moved to the U.S. from Russia but they only speak with an American accent).

  • As a more recent fallout player who played new Vegas beginning of this year and fallout 4 just now. I genuinely can’t find a better of the two. Fallout 4 is more modern but new vegas has better character customisation. They have different things going for them but both games are done absolutely perfectly. Im such a huge fan now.

  • I tried each Fallout at different points in my life. That being said, I plan on going back to 3 and 4 and trying them again. But from what I remember, 3 and 4 didn’t have something. There was a world and there were characters, but something about it was missing. I didn’t understand. Recently I asked a bunch of friends “New Vegas or 4?” I started perusal your articles, and I felt like that something that was missing before, I felt like I’d find it this time. So, I was asking which I should play. (I had 4 and NV installed, even though I don’t remember buying NV.) All of them said New Vegas for their own reasons. First time I would try New Vegas. Through a bunch of shenanigans, getting wrecked by Deathclaw’s, having encounters, exploring quests, I found it. That “something.” It was depth, and charm. New Vegas is buggy as shit, and is full of problems, but it’s world-building is phenomenal. Even though the combat was clunky as hell, I didn’t think negative of it. I actually kinda saw it as this: “It forces you to play as your character. You as the player might be good at aiming, but the character might be shit.” Yeah, I can see why people would have an issue with that, I mean, if it’s clunky it shouldn’t be fun. It’s moreso like…like how YOU, the player, would make a character to get by a situation or a challenge. Not good in a fight? Hopefully you’re good at talking and can weasel your way out with a silver tongue, or maybe bribe with Barter. Quests and Interactions just had depth, and even when the game was clunky, it’d just act like it was part of the gameplay.

  • I don’t like 4 that much, but I felt like it’s physically impossible for the new Vegas fandom to accept that 4 did some parts good and better and that nv is flawed, or any bandwagoning “fallout fans” in that regard. Like you can talk about things 4 did better and people would be like “BUHHH RPG DIALOGUE WRITING 4 NO GOOD” like yeah I fucking get it, but literally zero person asked you about it

  • >character creation >gun play/gun mechanics/mechanics in general >graphical improvement You know that Obsidian was not able to use their own (if they’d had one) or a different engine than the one used for Fallout 3, right? The 3 things listed above would have had major improvements were it not for the engine that was used and if they had more time to develop the game. That being said, they shouldn’t have been included in the list at all. It’s unfair. 4:43 I completely agree with this, though. It was lame being unable to remove the mods.

  • Literally one of the first conversations I had in 4 with the first Caravan I found, I’m talking to this person and their mercenary bodyguard just plows right into them, and like, stands in front of us, then tries moving away, pushing the trader out of conversation reach. Yeah, I think I prefer the world freezing around me. I’d say it’s not really an improvement in 4, it’s different, but it’s not like better Character creation or weapon mods. It’s just a small change that’s down to preference. It is cool that everything is alive while you’re talking, but I feel less secure in my conversations in 4 due to a variety of possible interruptions, and I’d just prefer to focus on the person I’m talking to, than be able to move away from them, have them be pushed away by someone else, someone else talking next to us, a fight breaking out, or someone else trying to talk to me.

  • I’d love to see Fallout New Vegas get remade or remastered. I loved the skill system, story, and most characters. I’d love to see the skill checks come back as well, those were one of my personal favorite parts of New Vegas. Being able to avoid conflict with speech, or taking a stealthy approach with sneak, the skill checks were an amazing feature that gave Courier life in my opinion. He/She could’ve been anything, possibilities are endless with the skills available in New Vegas.

  • I really like that FO4 left the karma system behind. The companion liked/loved/disliked/hated that is better. The companions in general were slightly better done imo, even if some of the FONV companion characters are a bit more interesting. Especially the way you give them commands was such an upgrade.

  • The thing about happiness is that you only know you had it when it’s gone. I mean, you may think to yourself that you’re happy. But you don’t really believe it. You focus on the petty bullshit, or the next job, or whatever. It’s only looking back by comparison with what comes after that you really understand, that’s what happiness felt like.” -Kellogg

  • This is how good fallout new vegas is. Fallout 4 has better quality, you can play the game after the ending, a bunch of game changing enhancements such as the looting systems and power armor and maybe character creation if you consider it game changing depending on what player you are. The fps is better in fallout 4 then fallout new vegas. And people still question which game is better. Tho I cant lie god I love fallout 4 it is a great game and I enjoyed it alot. But fallout new vegas just won for me I just love the story to much to not choose it.

  • I agree with all of these points, but the number one change for me is colour palette. I’m colour blind. I find Fallout 3 and New Vegas so hard to play because I can’t see what the hell is going on. In Fallout 4 the only time I have trouble is between green and yellow charisma checks, which look identical to me. Fortunately I either max out charisma or dump stat it, so it doesn’t matter too much. 🙂

  • I like the mechanics in fallout 4 a lot more! Probably also has to do with the newer technology but I absolutely love how deathclaws can pick and throw you around or how the fabric of your clothes flow and move around instead of sticking to you etc. Just makes the characters feel more alive in my opinion

  • If you are going for immersion, the quick loot system makes no sense. How do you magically know whats on a corpse without searching its pockets? Time freezing while talking to people would be a welcome addition back into the game. On more than one occasion a deathclaw and feral ghoul has walked close enough to attack while talking to an npc. This resulted in death. Also, the speech system and voiced MC was a step in the WRONG direction.

  • The comment section didn’t disappoint. -NV is better -4 is better -3 is better (even though this article has less than shit to do with 3) -76 is better ( never actually read this but at least a few people said they liked it even though this article has less than shit to do with 76) -NV power armor is better, FO4 power armor sucks badger nuts. -FO4 power armor is better, NV power armor sucks badger nuts. -NV weapon mods are better, FO4 weapon mods suck badger nuts. -FO4 weapon mods are better, NV weapon mods suck badger nuts. -NV’s problems were due to development time and engine trouble therefore it’s forbidden and unfair to compare these 2 games therefore FO4 is shit. (Makes no fucking sense to me but WTF ever) -If only NV would stick it’s dick in FO4 impregnating it, the offspring would be the best FO ever. ( First thing I thought of here was what would it be like to combine the common bugs/glitches from each of these games and decided NV should really keep its dick in its pants.) -Now list things NV did better because equality. -Better something here. -Better something there. – Could you make “Can you beat Fallout 5 while having a rabid porcupine rammed up your ass and juggling refried badger nuts and yodeling at the same time?” Oddly enough, it was more civil than I figured it would be. People were only slinging small handfuls of shit at each other instead of using a fucking trebuchet. You have made an old man proud or something.

  • in my opinion, the things that make fallout 4 better than new Vegas for me are 3 things (and just to note, I made this comment before I saw the article, so if he touches on these topics, well idk): simpler – going through the pip boy and especially getting perks is a lot more simpler than new vegas so much to explore – now although I haven’t really explored the entire map, it feels like half of the map in new vegas is just plain desert and some road and hills, in fallout 4 there is a town or a settlement, or something similar pretty much everywhere you go and also within a short distance from eachother cleaner – fallout new vegas gives off a gritty feel, I do kinda like it, it feels exactly like red dead 1 if it was post-apocalyptic, but fallout 4 has cleaner graphics but it can feel gritty in places like east Boston or Quincy and especially the glowing sea edit: honerable mention, conditions – I hate weapon conditions, but honestly, fallout 76 is TERRIBLE when it comes to repairing weapons, you cannot combine duplicate guns like in FO3 or FO:NV, but FO4 has no conditions which is great, I don’t have to worry about my gainer revolver breaking, or my hazmat suit for when I am in radiated areas, and I don’t have to worry about any gun breaking at all, I wouldn’t care about some early game pipe pistol or 10mm pistol breaking but when you are using an “improved targeting boosted agitated improved automatic laser pistol”, you really kinda don’t want that to break in the middle of a fight between you and 5 synths

  • No no no, survival mode taking out fast travel and saves is one thing I absolutely despise, fast travel is a way for players to focus on the fun part of games instead of the boring part of walking from point a to point b, and saving all the time is a MUST on a Bethesda game since they have tons of glitches and they tend to crash if I was playing survival and had to do a very long quest only to be met with a crash on my way home after beating it, it wouldn’t make the experience better it would make me stop playing instead of just shrugging and restarting

  • Agree with everything except weapon mods, fallout nv have a lot more weapons overall so it feels a lot more real than just having 20 guns in the whole game and making fucking gatling laser parts out of tin cans, I’d scrap this system entirely and have just more different guns overall to satisfy all needs (like hunting and sniper rifles, they are very similar but have some important differences), plus this system entirely wrecks feeling of inventory progression, you don’t find a new gun in some very dangerous location (like mercy or cz57avenger) that can be entirely new and a lot more powerful, you are just expected to make mods to your old guns that doesn’t change anything except damage and maybe visuals (there is exceptions) so guns overall just feels boring since you don’t have that feeling like in nv when you find totally new gun every hour or so and you have no choice but to use old same guns with mods.

  • Weapon modding is definitely the MVP. When I play F:NV now (and I do, quite regularly), it’s painful to not be able to mod the weapons. Fallout 4 modding isn’t perfect, either – but it’s halfway there. Oh – scrapping is one of the best improvements, too – actually recycling junk we find in the ruins of the previous world just feels more real.

  • I’m really surprised that Chems aren’t on this list. In new vegas and Fallout 3, chems are you know, small, little buffs. Psycho and Med-X being the more used to deal more damage/take less damage. In Fallout 4 however, the revamped chem system seems to be something so many people look past but it’s honestly so fucking fun to delve into, the fact theres a whole perk tree dedicated to making your own chems, combining them and creating your own is pretty amazing. For me, Psycho was pretty much the only chem I’d use sometimes before Fallout 4, however after well..Jet, jet and more Jet. It actually makes you feel like you’re using a drug and not just a random buff.

  • I never understood the hate 4 got. I’ve been playing fallout games since the original in the mid 90s and I enjoyed 4 more than New Vegas. NV just had some more memorable side quests and better dialogue in certain places, but even those pale to some in 2, and the flow of the story is superior in 1, so NV never topped the list for me. 4 is just more….fun.

  • I agree about like 92% with ya. I think ghouls looked a little weird in 4 but the way the moved definitely seems fitting. I know this is just me but something about the looting system in 4 bugged me, idk if it was how the objects were transparent when showed or how it didn’t feel like Fallout. But besides that yeah he’s pretty much right. I just wish they would do dual remaster of F3 and NV.

  • Ok dude I actually hate this article. I like most of your articles but this one ain’t it chief. Fallout 4 really didn’t do anything better other than be newer and have a longer span for development. Of course new vegas had all those problems, they were in fallout 3 too because of the engine. That’s just what they were given. You said you didn’t want to talk about graphics because “of course fallout 4 would have better graphics. It’s newer” but that’s all you did the whole article. Point out things that only made fallout 4 better, because it was newer.

  • as i see it, I can only currently think of a small handful of improvements 4 has over nv. 1. character customization 2. Sprinting 3. Combat in general is more intensive 4. Weapon customization (Though I massively prefer NV’s uniques to 4’s, but thats why you have mods like Unique Uniques, more uniques, and New Vegas uniques) 5. Integrated mod support (Not the creation club, the integrated mod browser) I can argue that power armor is only really a neutral change, because sure, it feels like powered armor, but they broke every aspect of lore to bring it to us, and made the things guzzle power like a neckbeard guzzles mountain dew.

  • I absolutely despise Bethesda, but it’s not fair to gloss over what few improvements there are. Speaking of which: Not even an honorable mention for the ability to cross-dress?!?!? If I want to battle Ceaser’s Legate with a superweapon masquerading as a toy gun and lul him even further into a false sense of security by wearing a space helmet and Vera’s dress from Dead Money THEN GODDAMMIT, LET MY 6FT 10 STRENGTH MAN WEAR A GODDAMN DRESS GODDAMMIT!

  • Gotta disagree an the fast travel and not saving thing in survival. I rearly fast travel anyway, only when I’ve been to an area like a million times already and manual quick saves in a game like Fallout are Simply essentil, even without all the bug, that make you lose progress. New Vegas had the perfect survaval mode.

  • The level and map design. Seriously, the “Come fly with me” was the worst quest I’ve ever experienced. Why? Because it takes place in a fucking dark maze, thats why. Oh, and I cant go anywhere because hills and mountains are blockong my way. I still don’t know how do you go to Black mountain thanks to this. And, Gomorrah.. MAN that place sucks. I wont side with the NCR ever again just because of how horrible the design of that building was.

  • I have New Vegas. I got it for, like $3 on a sale. I’m sure it’s a good game but I just never got past the “ambush of the city” mission, where you plan to ambush some caravan intruding in the town. I never had an interest in Fallout until Fallout 4. Never had an interest for Elder Scrolls until Skyrim. I was kind of late into both of these franchises, so going back to the older games turns me off. I’m so used to Triple A graphics of the next gen era, and the fact that I couldn’t sprint made the game feel slow and boring. I’m excited for Fallout 4 New Vegas. That’ll give it the face-lift that fit MY standards.

  • Survival mode? Really. F4 Survival mode is completely garbage. Having a more realistic experience has nothing to do with not being able to save/fast travel that is something that should be enforced in “very hard” difficulty instead. The chems mechanics, specially thirst makes no sense and feels cheap balance. The damage for overemcubering and how random you get infections/diseases just feel lazy balancing. it not realistic at all.

  • So…random comment cuz I’m bored and this prob won’t even be seen but hay why not. So im gonna connect two games together cyberpunk and fallout 4. On the year 2077 the bombs dropped…killing dozens of people… Only a small percent of the human population made settlements…. Thare were fighting of resources.. Food…energy….but after 3 years of non-stop wars one man decided to make a plan…to reunite these separated settlements…and so he made a city with enough power…and food and water he called it night city “The city if dreams” as many called it…finnaly after so long the people made it thare homes…checkpoint were added….some people decided to hire hitmen or guns for hire After 2 years the city became almost like a prison with added walls, room in the city filled up leading some settlers to move out of the city and made their own gangs. Others…left to look for more citys…thay died looking…a military like order was established and helicopters began to fly over head…the city that was once called “the city if dreams” slowly began to become almost like a entire prison cell. That is until one man deci- (the tape ends) And yes I made some stuff up for my own lore type idea.

  • This could be due to me just playing it on console but new vegas’ movements felt super stiff to me. Fallout 4’s movements feels more loose and fluid. I’ve only ever played either game on console so I don’t know if that reflects how it handles on PC. Seems like most Bethesda games outside of Skyrim and Fallout 4 handle like dog shit on console anyway. Oblivion wasn’t too bad though.

  • Fallout 76 is the pinnacle of aesthetic design in Fallout, it’s Fallout 4’s improved graphical quality but turned to 12. Give me the writing of new vegas, the story of 3, the visuals of 76, and the gunplay of 4. That would be my perfect Fallout experience… maybe throw in Far Harbor, Point Lookout just doesn’t scratch that particular itch well enough.

  • I’ve always had a soft spot for new vegas’s modding. You have to save up your caps, Search EVERY VENDOR EVERYWHERE for the right mod, Purchase said mod, Slap it on, And check out your brand new scope, suppressor, or damage boost. Much more satisfying to me than; Have these components? Great. Got these perks? Good. You’ve been waiting ~37 levels for this, so here you go. Your rifle is now suppressed. Happy now? Disappointed? Too bad.

  • 1.Definitely cc (not creation club, character creation i mean) 2.Power armor 3.Slitghtly better graphics but its unfair to compare them to nv cuz it luanched in 2010 4. Wait let me think 5. Story, no… 6. Gameplay,nah… 7. idk i cant think of many things that made f4 better than nv 8. My opinion is based

  • The changes to the Power Armor WOULD be a plus if Fallout 4 didn’t deflate the importance of it by throwing you a set right at the beginning of the game. It took so much effort in New Vegas to even get the ability to use Power Armor. In Fallout 4 power armor doesn’t feel special or earned. It just feels like a cheap instant-improvement to all stats for basically no penalty. I never use it because it’s like a boring OP cheat code

  • I will admit that the Fallout 4 and Fallout 76 style of gameplay in some areas is great. However, there are aspects of Fallout 4 I dislike to Hell and back, and Fallout 76 was worse at launch. Post-Wastelanders, though… it feels like a brand new game. The SPECIAL system is now required to unlock dialogue checks, which feels great. The “Overseer’s significant other” side quest feels great because you can only unlock it through the Overseer’s journey and without that, you can’t mention anything about it to the Overseer. It almost feels like when the Character you play as in Fallout 1 discovers that the Super Mutants are infertile no matter what, and you can only tell The Master this by having the character discover this.

  • 7 things fallout nv did better than fallout 4/some ect facts 1:actually different lines if you fail a speech check 2:factions 3:better guns 4: creating your character actually looks somewhat human aside from Mr no sight boob who’s eye brows and face cover up so much of his eyes he gives Chinese guys a run for their money 5: HUGE/big(incase of Elijah’s dlc and old world blues 6: fallout nv is a big big game 7: different gun types and I ain’t talkin like the harvester.

  • Fallout 4 definitely did a lot of things better mechanically speaking. FNV was my first Fallout game, so it’s hard not to be biased, but I absolutely found myself having to do a lot of modding to FNV to fix some frustrating things (like quest objectives not having height indicators- holy SHIT, whoever came up with that deserves a raise!).

  • One thing I liked about NV/3 over 4 was the weapon acquisition. In the older games, weapons felt rarer, they degraded, and you would end up with various different guns throughout the game. In 4, I’m pretty sure I used the 10mm from the vault in the final quest. The game gives you mint condition guns every 3 seconds with no incentive to ever use them. Putting 3,000 rounds through a gun, while possible, will completely destroy it if maintenance isn’t done. The fact that these things are either 2 centuries old or made of 2×4 and pipes doesn’t exactly make them robust combat implements.

  • Fallout 4 only had like 8 actual unique weapons in the entire game with DLC and everything. Instead of actually creating unique models and effects for rare, 1 of a kind weapons they just took a standard gun, gave it a legendary effect and renamed it. That’s not unique at all, I’ve had like every “unique” gun drop from legendary shit just by playing the game, thats fucking retarded. Not to mention some random legendary effects on non “unique” guns were better than their “unique” counterparts by like 50 times. Ash maker a minigun with the fire legendary effect that’s about as useful as pissing on someone Vs An explosive minigun that’s pretty much a GAU-8 Avenger Rotary cannon that you can get from anywhere in the game if you’re lucky. It’s fucking stupid. Almost every unique weapon in new Vegas at the very least had an actual unique skin, that’s so much better than just a rare (not unique) item renamed. Imagine if the alien blaster was just a laser pistol with critical hit legendary effect how boring that’d be, they did that to literally all the uniques in this game and i don’t think it’s addressed enough. Everything fallout 4 did better than new Vegas was better simply because of the technology and time available. 4 had like 5 times longer in development and was basically just a really “polished” (by Bethesdas standards) turd.

  • I honestly liked not having to repair my weapons in Fallout 4. I did a playthrough of New Vegas without getting the Jury Rigging perk and quickly found out that most unique weapons become practically useless. Hell even late game weapons become useless. Had to have Oh Baby carry me through the game because trying to repair anything else but that would just bankrupt me when I have already robbed every casino and slaughtered the brotherhood to sell their armor.

  • before I watch the article, Im going to tell you what Fallout 4 did better than New Vegas: LITERALLY EVERYTHING except dialogue choices. The graphics are better (duh, but that’s simply a product of the time, so that doesn’t really count, BUT Fallout 4 is just easier on the eyes. It actually has a color palette instead of being 50 shades of brown), the weapons are way more fun, exploring is better, you can build shit, your companions are more useful, gunplay is better, you can wear power armor, you can CUSTOMIZE power armor, Survival mode is REALLY fun for hardcore gamers. The only thing that makes New Vegas “better” is that there’s more text on the screen you can choose from.

  • I disagree on the power armor, just mostly because of the sheer amount of difference. I want to feel like I’m in a suit of armor that jas good damage. Its armor that makes you strong, not a vehicle.(I am aware that it was designed like a vehicle for large weapons because of a LITERALL LACK OF RESOURCES FOR VEHICLES but I just think it worked fine in the others) I just think it feels like I’m relying on a gimmicky mech suit than just being a dude with some fine ass armor. Also the default power armor hud in FO4 sucks. Just more on that I want to feel like I’m just in armor. All of the gauges and meters just clutter the screen and make me feel less free, you know? Most people seem to disagree and that’s fine, but I guess I just want to seem like I’m on the same field as everyone else. But that’s just a nitpick that can be solved with mods anyway. If anyone disagrees please tell me why in the replies, thanks for reading!

  • Fallout 2 is the Best Game honestly. Played that Game for years. Took me almost 2 years to hit lvl 99 on a single character, farming enclave troopers and random super mutants. Now? I tried new Vegas, yes the Game was “good” i did one single playtrough and that was it.. went to fallout 4 and after 5-6 hours of gameplay had to quit. The Game doesnt seems like a fallout tittle at all. Where’s the rpg system? Dialogues felt dull and empty, the storys were “meh” at Best, powerarmor in the first 5mins into the Game (lol), not being able to join a pure evil faction, like the slaver guild in f2 or the mob family in new reno, idk… You are supposed to be the “Savior” of the wasteland, man fuck that shit, i want to round up some slaves, kill some childrens just because they pick pocketed me, i want to be evil and still beat the game

  • I’ll give you the power armour being better and the character creator being better than it was, in spite of still being crap. And I guess the ghouls are okay. Everything else, I disagree with you. Hate the container menu, hate survival mode, hate the gunplay- generally anything that makes Fallout less of an RPG and more of an FPS with token RPG elements is an abomination in my book, don’t give a crap about the graphics changing or the dialogue system changing (that is to say, it using the same dialogue system as Skyrim since they’re both on the same modified Gamebryo engine: “Creation”), and the mods don’t please me either- I wouldn’t say I hate them, but the entire vanilla weapon system leaves me quite po-faced.

  • Fo4 base game is, well, I couldn’t make it out the vault before going to mods. If FO5 is made by Obsidian again, with Fo4’s working mechanics it would be the best fallout hands down. In 10 months NV was made and it was a masterpiece, but held back by the era’s limitations. A modern day NV would probably be the best selling solo game of the year by a mile at least.

  • I disagree about power armor :/ it feels clunky and slow looks stupid if you wear it indoors and is super frustrating when npc’s hijack your collection cuz a molerat showed up at your settlement 🙁 not to mention changing the ui to be less visible U_U the amount of times I’ve died cuz I don’t see the health gauge. They ruined the perk system and after the 4 – 76 string of disappointment the franchise is dead, I hope bethesda sells the IP to obsidian.

  • The modifications are cool, but to be honest, there isn’t really “thousands” of different combination options for your guns. If it’s a combat rifle it’s gonna fall into 3 different categories. DMR, automatic rifle, semi automatic rifle. The rest of the options just control your recoil and damage, so you’re just going to go with the best your gun nut perk allows for that weapon archetype, you can’t make 1,000 different guns out of a combat rifle, their gonna fall into one of the 3 categories. Don’t get me wrong, I love the system. When I make a full auto combat shotgun and cut down the stock and barrel I get absolutely giddy thinking how much the long dead fallout ATF agents are rolling in their graves.

  • The modification system of Fo4 had a lot of potential, but it really falls flat. See, the system would be fascinating should it encourage you to tailor your weapons for your specific playstyle, but instead it’s clearly unbalanced to favor an specific line of mdofications for the weapons. There are certain modifications that are OBJECTIVELY better, and the game knows this, thus puts skill barries behind them. This is Bethesda in it’s lazyness, so to not have to put the effort to balance the different modifcations out, rather makes them tier’ed. The problem is that this makes the weapons modification system, a mechanic that in any other FPS would encourage you to find what better suits your playstyle, into yet another grinding mechanic in the most grinding-heavy game of all the series.

  • FNV has better perk system, skill system, dialogue system imo. Also legendary weapons don’t really feel like legendary weapons in fo4 bc of non-unique legendaries, basically regular weapons w/ special effects. I still like the post-game gameplay fo4, since there’s more shit to do after you completed all the quests compared to new vegas

  • Gotta disagree on the ghoul thing, to some extent. While visually they look more interesting now, the way they move is stupid and breaks immersion. You expect me to believe that these old, bloated things, so frail their limbs fall off when you hit them, are also faster than me? and the way they move is so janky it almost looks like they’re teleporting sometimes. it was sort of creepy at first, but now it’s just annoying Also, Bethesda seems to not be able to remember their own tooltip about how ghouls ARE NOT zombies, because they keep spawning ghouls in fucking graveyards and crypts for no godamn reason

  • I don’t get why everyone is hating o on Fallout 4. Bought it during the last Steam Sale and up until now played about 80 hours. The only tedious part was that sequence in DIMa’s memory, you know what I mean, that puzzle tower defence horse shite. Other than that it was 80 hours of fun. The settlements are a fun idea, but execution is lacking in my opinion. They got on my nerves after a while. I think it should have been only sanctuary hills and you should have been able to really gain something by building a nice settlement there. The Mainstory is kinda average, but the world building and the love for detail the world designers put into this easily made up for that flaw

  • Fnv is a masterpiece despite being rushed but i think that fallout 4 shouldve kept the crafting systems for campfires, weapon benches, etc Having a separate work station for each like “genre” of item would still stay, but you have far more options than what youre given the food system felt very limited but way too powerful. Like you could kill a yao guai and have that one perk that doubles ur meat from animals, and suddenly u can make two items that heal like 120hp at level 5 Fnv made you WORK for food. Few items could be made from simply meat that were super potent, and most of the meat only ones were given lil buffs to balance out the weak health they gave you Fnv felt like you were actually struggling to survive, fo4 felt broken the second you got a couple settlements. who needs to worry about food when you have like 4 farms?

  • To be honest I never really played any other fallout games beside 4. I just heard of it from a youtuber at the time, thought it was cool, and five years later I was like “Oh, yeah. That one game that I thought was cool as a kid.” I downloaded it, played it loved it etc. Then i wanted to go play Fallout New Vegas because people all around were saying it was best. But going from 4 to Vegas felt like a complete downgrade to me. First of all the combat system sucks. Crits being random is annoying and the health bars are weird and confusing and overall it feels clunky. Second of all the graphics and while, yes, it is unfair I just want to point it out. And the absence of voice acting from the player made dialogue so dull. Clicking on a random piece of text and it’s instantly said with the other dude instantly replying. I didn’t play a lot of New Vegas because i just didnt like it for aforementioned reason but other than that it seems like an okay game.

  • didn’t like fallout 4 that much, never played NV, I like fallout 3 purely for nostalgia reasons. not a huge fan of actually playing the fallout games but I like perusal articles. so as an outsider to this fanbase I would like to say fallout 4 was pretty mediocre, NV looks pretty good idk, and 3 was fun but after a while i got bored, though that might be because my game glitched then my console broke. I prefer therapy

  • Fallout 4 survival mode is horrible, it’s more like a “hardcore FSP veteran mode”. In a game cursed with bugs and crashes you should be able to save anytime and the added difficulty is only about enemies with buffed health who becomes bullet sponges in no time (especially because the player damage output is lowered). Luckly there are mods that solve most of the problems.

  • Things Fallout 4 did better than New Vegas, conversations take place while the world around you keeps moving. So if your stupid companion just HAS to talk to you in the middle of a gunfight they will get you killed because you can’t get out of it. The Weapon and armor modding abilities are very redundant in that you have a gun, it can have a single shot chamber, a automatic receiver or on certain occasions you change the ammo type. but if every gun has 4 receivers for single shot then why not save up for the best one? Same for the automatic. The changed ammo type is not a separate option. It too is directly connected to the receiver. You can get a Combat Shotgun that fires .223 rounds but you can’t do that and have an automatic receiver at the same time. It is literally possible to create a 50 cal single shot pistol. Not that anyone wants to use it. Armor is the same. Many of the “mods” or upgrades are literally just padding out the game as a way to replace the repair skill which was removed for NO REASON.so at the very least 2/3 of the mods for weapons and armor are useless, redundant and just a failed attempt at replacing the repair skill but upgrading the functionality of an existing weapon in lieu of repairing it for better damage. The only good things about the weapon modding is when it changes the functionality of a weapon, such as turning automatic fire on or off, or in the case of energy weapons turning it into a shotgun. While many interesting guns have little to no mods available for them.

  • I don’t think people understand the impact that the junk and mod involvement had on fallout. The idea of living in a post apocalypse world and where you come from nothing and take everything to make you stronger just feels better unlike in past game where I personally had absolutely no use for the thousands of “decorations” that was in the past fallout worlds. But with Fallout 4 we can actually use what we find by making better gear, cooler weapons and buildings, and overall a better character. This all makes Fallout so unique than past games, with everything else, and gives it its addicting, fun, and somewhat grind that an rpg should have with making tour charter better by exploring and looting. Now Fallout 4 did miss some huge key points that made it flawed but as a game itself, not necessarily following fallouts style of game, a enjoying and entertaining experience. I think this is what gives Fallout 4 all the bad rap around the game but still has people playing it.

  • All the things Fallout 4 did better are, at least hopefully, a given. New game, things get better. Unfortunately “better” to Bethesda mean “less interesting.” Fallout 4 could have been a good fallout game and had these improvement but it wasn’t. It took one step forward and then Peter Pan’d off of the fucking Hoover dam.

  • I seem to be the only person who preffered Fallout 3 to New Vegas, though Vegas was more open ended, It lacked the hitting atmosphere and concentration that Fallout 3 had for me, plus it was a new experience for me at the time…I remember I was at work perusal teaser vids on IGN drooling with anticipation. Fallout 4 is a great game and fun BUT just missed the bar on choice and atmosphere.

  • Power armor Gunplay Lighting tone I generally can’t think of much else vats was ruined by being glitch as fuck if you use melee(literally getting softlocked into a position and not being able to move after using it) and not being able to shoot grenades or molotov out of enemies hands which if you play survival molotovs are literally a game over. Story was tragically bad, factions quests felt pointless as they want to shove as many radient quests down your throat as possible, eny placement was shocking every 5 steps km ducking engagement in Boston from gunners, super mutants, raiders and they are in such close proximity surely they should fight one another, its claustrophobic as fuck how they build Boston. Weapon variety was almost an after thought in this game like the unarmed weapons were so limited and unarmed in general was so gimped compared to new Vegas and 3,they should of included perks into some of the skill trees like knocking over opponents or being able to damage through block etc.

  • I still think both versions of power armor can and should exist in the same universe. The original power armor would be like power armor light. Gave to the benefit of better armor and rad resistance but made you slow and still have movement penalties for using heavy weapons, while FO4 power armor is the unstoppable shit kicking nightmares of the wastes that you need perks to use. Then when you’re roaming around and see a bunch of BOS with a mix batch armor you actually think twice on attacking them if you aren’t allied, as well as there isn’t a bunch of raider assholes running around with the frames and shit armor except actually powerful NPCs. That’s what I’m doing with my playthrough to a certain capacity at least, hoping someone makes a mod to do this in the future if it’s possible

  • One thing fallout new Vegas did better is the dialogue system. In fallout 4 your options are yes, no(yes), maybe(yes) and question. Fallout new Vegas actually let you have options like during the wild card quest you will get the option to prevent the ncr president from getting assassinated. One of the dialogue options are: I don’t care about. He dies if you choose that option.

  • i know this is an unpopular opinion but i really like being able to build shit wherever i want. Fortnite is an idiotic and childish game that i cant get into, and minecraft is neat and all, but What I want is what FO4 gave me. the ability to literally shape the wasteland as i see fit. you come across an unclaimed territory. maybe it has an incredible resource you can take advantage of. if youre brave enough and are armed well enough, you can take on tge myriad of dangers and claim said resourse. but who the hell wouldnt take steps to defend against raider attacks? you can build defences, walls fortifications and even recruit people and “Pay” them in various ways to work for you. I really love it. you get to be a leader of a community the way you want to. and thanks to nuka world you can do it ANY way you like. even create your own little paradise falls in Boston. Thats something i REALLY enjoyed. sure you couldnt be the person you wanted your character to be during the main quest but i feel like the settlement system, with the right mods, really makes up for that and lesmts you do you. Its kinda why i love ark survival so much. 3D minecraft and your survivor is so open ended ypu can literally have any back story you can imagine and the way you take on the world is reflected in what you leave in your wake. Do you colonize and entire area? do you just shack up and defend strategic resourses? are you just going around war mongering? its really nice qnd i very much hope the next elder scrolls and or fallout includes a better settlement system.

  • Fallout 1 and 2 never used sliders either in character creation. Character creation in those two classics was special, skill tagging, setting age, gender and name of character and best of all setting two traits. Fallout 2 had the character shown in character creation but their faces or bodies could never be customised not even skin color. I think that was the limitations to an Isometric fallout game in the late 90s. Elder Scrolls did have face customisation but Fallout wasn’t Bethesda back then. And Elder Scrolls 1 and 2 are first person dungeon delivers with dodgy controls and combat especially the Elder Scrolls Arena which is 3 years older than Fallout which had a turn based combat system without any dodgy controls. Just dice rolls of critical hits and misses.

  • For some reason i actually prefer a ton of stuff in New Vegas over Fallout 4, and it isn’t nostalgia talking since I played FO4 like 3 years ago and just played New Vegas 5 months ago and am starting FO3. The way the world freezes and zooms in on the person you’re talking to was more engaging, if that makes sense. The next thing isnt a big deal, but I like the fact there isn’t any sprinting, makes me appreciate the environment and notice random areas. I also like the gunplay better since it just feels more simple, but I wouldn’t mind it being FO4 style if they remake New Vegas.

  • I like the old loot system better. The way guns operate in Fallout 4 is better, but I dislike the whole pipegun arsenal. It is nice that weapons doesn’t have durability tho. The graphics are better, but I kind of liked the more simple graphics of NV – atleast for me the improved graphics made it harder to spot good items. I really hate the way they did with the whole dialogue options and I liked that time was standing still while you have conversations. I Agree that Ghouls are better in Fallout 4

  • I’ll admit that I mostly watched this movie, in thought that I whould disagrea. I do how ever agree with mainly all of the mentions. The only ones I kinda disagree, is the part about the charaktercreation. That part I see how haveing the same incommen with the graphics. Speaciely when you think about how much rushed fallout new vegas was. Also I don’t mind Johny Guitar that much. Other then those small things, I actually do agree with the list.

  • As someone who touched 3 for 30 minutes and me knowing that sprinting was first introduced at 4. All the good that fo4 did better was sprinting thats it. 3 and new vegas are miles better – and I’ve only played 3 a little and 4 allot and only ever watched new vegas I find fo4 so barren and gay. I could lose myself in new vegas and one day i will when i can afford a fucking PC

  • There is quite an age gap between the two games. New Vegas is a far superior RPG. Fallout 4 looks pretty but god damn does it get boring so fast. Half way through the game I was just waiting for the end so I could be through with it. Fallout 4 is a good Call of Duty game not so much a good Fallout game.

  • i feel like its a little disingenuous to advertise the article as what fallout 4 did better than specifically New Vegas when everything bar survival mode and “how the ghouls look” is just stuff to do with how fallout 3 functioned that Obsidian couldn’t change in the 18 months they had to make the game.

  • I prefer Fallout NV’s hardcore mode to Fallout 4’s survival mode, the biggest issues in my opinion in Fallout 4’s case was not being able to quicksave in a game prone to spontaneous crashes, and sleeping too much for the sake of saving would often get you some kinda disease or parasite as well, not fun at all with how difficult antibiotics were to make.

  • The only thing I hate about fallout 4s survival, is that you can’t save, like wtf, you can’t call it cheating if it’s a single player game with no real money involved. It’s not even the dying that fucks with me, it’s the fact that it crashes when around buildings and doesn’t save when it happens. So basically I have to download shitty quicksave mods, and camping mods that aren’t complete, not to mention indoors, if I die at any point I have to restart from the front entrance unless I clear the whole building out and manage to find a bed before the water drain kills me

  • The modification system in F4 is not too great imo. It’s better if you are talking about it being a progression system. Since most weapons have a strictly stronger option meaning most weapons in the endgame have a few to a dozen viable variants. It is more customization than new vegas had, and more user friendly but touting thousands of combinations is not a selling point. It just means you have to build your character differently and spend more perk points to be able to access the mods unless you get lucky whereas new vegas required caps for the mod.

  • Anyone defending gun variety in f4 is lying its trash yes the mechanics are good it’s closer to an fps than ever before but cmon less ammo types? Completely remove microfusion cells? Have the combat rifle and combat shotgun share the exact same model? Or have a handful of rifles in the base game all of which look ugly as fuck ie the assault rifle looking like a retarded mg 08

  • Tbh fallout 4 isnt that bad in my opinion. I’m talking about gameplay wise. The story and most of the characters are forgetable,the graphics are dated and the dialouge system is shit. But the gameplay,gunplay mechanics are much better than the past fallout games and this is the first fallout game that gives you the ability to turn a pistol into a rifle. And the graphics arent so bad for a 2015 game.

  • I would rather have no weapon customizing don’t get me wrong it’s nice but it lets them get away with having zero verity of guns and you get stuff like the assault rifle and that is vary bad and it’s the only vanilla option. Without it they have to make unique weapons rather than legendaries that are like double damage against roaches I’m not going to lugg that thing around or stupid OP like explosive. It’s not a bad system but they game it so they can be like thousand of different weapons more like here’s three guns and you can put a barrel that is 1 inch longer or shorter than the last barrel option. So that’s my thoughts on the customized weapons.

  • Personally I don’t like the weapon modification in fallout 4. I always hated the fact that u can modify weapons so easy to fit ur play style especially since weapons don’t break down on u. Weapons just feel throw away in fallout 4 while back in Vegas and 3 I always kept a few weapons to fix up my gear when the need arises.

  • Weapons modification yes, chraracters creation its pointless soo… not a point, gun play… like its bad only in some weapons its ok… but most of the points are bad only because of technological limitation. And now what did better fallout new vegas and its a magor points like, story when you look at the all possible way all could end its amazing. Better interaction with characters. Better dialog system in fallout 4 you could only say yes or no. When you say no its still turn to yes. Then level the all way you could play the perks and all in fallout 4 they just throw a few perks and by… so fallout new vegas is even in these days best rpgs of all times.

  • I gotta say i disagree hard about weapon mods. The issue with f4 weapon mods is most of them are all damage based. Causing health inflation. Parks making it even worse. If a weapon had a damage boost for a mod in newvegas it was fairly rare. Or it was on weapons from early game to make them a bit better for stronger enemies. But most of you damage in that game was from the base gun. Specing into guns or energy mostly boosted accuracy and minor damage tweeks. Thats why fallout 4 enemies are spongy messes. I hate it

Pin It on Pinterest

We use cookies in order to give you the best possible experience on our website. By continuing to use this site, you agree to our use of cookies.
Accept
Privacy Policy