In 2023, becoming a successful solo game developer presents unique challenges and benefits. Key steps include developing a game plan, planning and organization, choosing the right technology, finding the right resources, creating a marketable product, promoting your game, learning from mistakes, and moving forward. Game development is a unique and challenging endeavor, with financial success and sanity not guaranteed.
To succeed as a solo indie game developer, it is essential to master complex programming languages, define the game’s unique selling point (USP), and create a core gameplay experience. Define “successful” before starting, defining it as a chill, fun, multiplayer game that can be enjoyed with non-gamer friends and played seamlessly.
Embracing the process of game development is crucial for solo indie developers, as it involves almost every creative and analytical discipline, from art and sound design to music composition, programming, and storytelling. Most solo dev games successful enough to sustain someone would have at least a year or two of development and some contractor work.
Developing a game involves learning to code, create art assets, implement scripting, and track development with proper tools. Brainstorming possible game concepts that fit similar criteria and are viable is essential. Prototyping the top few with real players can help navigate the path successfully.
In summary, becoming a successful solo game developer requires understanding the basics, embracing the process, and being prepared to learn from mistakes.
📹 A millionaire solo game developer’s keys to SUCCESS
Is solo game development possible?
While solo developers can achieve notable success, it is crucial to begin with modest projects to gain experience and establish a foundation. Once a developer has completed a modest project, they can then proceed to more ambitious endeavors. This methodology is a common preliminary strategy.
Can I make a living with game development?
Mobile game developers typically earn around $70, 000 per year, while mid-level developers can earn up to $100, 000. Senior game developers with extensive experience can earn up to $100, 000 or more annually. The salary range varies based on job title, with game designers earning around $70, 000, game programmers earning around $75, 000, game artists between $50, 000 and $70, 000, and game producers earning between $70, 000 and $120, 000.
In contrast, console game developers’ salaries tend to be higher due to the higher complexity of console games and larger budgets associated with them. Both mobile and console game development industries require varying skill sets and experience levels to achieve high salaries.
Can a single person make an AAA game?
It is not feasible for a single individual to fulfill all the responsibilities associated with a contemporary video game at the AAA quality level due to the absence of the requisite skills and talent.
How to make a game 🎮?
A video game is an electronic or computerized game that involves interaction with a user interface to generate visual feedback on a device, such as a TV screen, computer monitor, or mobile display. These games can range from simple text-based environments to intricate virtual realities, creating unique environments and gameplay experiences for players to interact with AI-controlled characters or other players’ avatars.
They can include single or multiplayer functions in genres like action-adventure, role-playing, first-person shooters, platformers, puzzles, simulations, strategy, sports and racing, horror, fighting, music/rhythm, survival, roguelike/roguelite, and battle royale.
To make a video game, one must define their game idea, research game concepts for inspiration, create game design documents, choose a game engine and tools, implement a version control system, execute gameplay mechanics, improve AI interactions, and improve graphics, sound, and voice overs.
How are AAA games made?
The AAA game development process is a complex process that involves analysis, architecture, and agile methodologies to create high-quality video games. It starts with a thorough analysis of the target audience, market trends, and desired gameplay experience. An architectural framework is then designed, outlining the game’s core components and interdependencies. An agile development approach is adopted, allowing for iterative design, development, and testing cycles. This approach ensures a comprehensive understanding of players’ needs, delivers robust gaming experiences, and navigates the complexities of modern game development.
Are indie game developers successful?
Independent game developers frequently encounter obstacles in attracting market attention or recouping development costs. Nevertheless, they persist in completing and releasing their games, with some achieving notable success in both critical and commercial arenas.
How long does it take a solo developer to make a game?
Indie game development time depends on the developer’s experience and the game’s size. A single developer can create a game on a tight budget, which can take up to three to four years. Simple games can be created within a few months, while complex ones may take three to four years. Some projects may be dropped halfway through development. However, completing game production doesn’t matter the time it takes. Many games developed in short time in game jam events, such as Celeste, have become highly successful in the gaming market.
Can one person make a great game?
Game development involves a combination of creative and technical skills to create interactive video games for people and groups. It includes concept building, graphics, AI, game mechanics, testing, and releasing the game. Game development can be undertaken by large studios or individuals, and as long as a player interacts with the content and can manipulate elements, it can be considered a game. Artists can build assets, developers focus on programming, and testers ensure the game works as expected.
Passion and creativity are essential qualities in game development, and advancements in technology and e-games have emphasized the importance of this field. From an Indian perspective, the gaming scope is vast and diverse.
Is it profitable to be an indie game developer?
The median income for the group is $25, 000, with 14 individuals earning between $50, 000 and $100, 000 and 10 individuals earning over $200, 000.
How to be a successful solo game developer?
In order to successfully plan a game project, it is first necessary to become a planning savant. It is essential to adhere to a systematic approach, whereby planning, scheduling, organization, assessment, and action are conducted in a sequential and logical manner. It is recommended that the core concepts of the game be defined in a Game Design Document or similar format, as solo developers may be ill-equipped to handle more than a certain amount of work.
Can a single person develop a game?
A game developer can be a single individual or a large multinational company, with both independent and publisher-owned studios. Independent developers rely on financial support from a game publisher, who may finance the game development from several months to years. The publisher retains exclusive rights to distribute and market the game and often owns the intellectual property rights for the game franchise. The publisher may also own the development studio or have internal studios.
All but the smallest developer companies work on several titles at once due to the time taken between shipping a game and receiving royalty payments. Small companies may structure contracts, ask for advances on royalties, use shareware distribution, employ part-time workers, and other methods to meet payroll demands.
Console manufacturers, such as Microsoft, Nintendo, or Sony, have a standard set of technical requirements that a game must conform to for approval. The game concept must also be approved by the manufacturer, who may refuse to approve certain titles.
📹 1 Year of Learning Game Development In 6 Minutes
I spent almost 1 Year learning game development in Unity, with no prior experience, and here’s the entire progress in 6 minutes!
There is a crucial part to his success that needs to be mentionned, and it’s not to diminish from what he’s done: “create a success system” wouldn’t even hold without the financial and psychological support from his girlfriend. That woman made him able to work full time without having to work for a score of years and we cannot understate how crucial she was in the success of Stardew Valley!
I would like to mention another very important aspect of his success story. Contrarily to what most self-help gurus say, it’s very important to not set big bold goals at the beginning of a personal project. Probably if he aimed to make a commercially successful game at the beginning of the project, his decisions would definitely lead him to a very different result and most likely frustrate him fairly quickly. Instead, in the beginning, he aimed to simply create a project that he could use at his resumè. Starting with a small goal in mind helps to remove excuses we constantly use with ourselves to justify our procrastination. Let’s say, for example, you want to do at least 15 pushups every day when you wake up. You will probably say that this is too much or find a bunch of excuses if you’re not an active person. But if you set yourself to simply do two pushups, it gets much easier. It’s harder to find an excuse to justify why you cannot do only two pushups. And once you start doing it, you build momentum and it gets much easier to do the rest. So, I honestly believe, that in this case, the key is to set a goal that is big enough to get you motivated but not too big to get you frustrated before you’re able to achieve it.
Excellent post. I’m in my 60’s and have been programming since the early 80s. I went back to college 9 months ago to sharpen my skills in web development. While many say that all the good ideas have already been taken, I had an idea several years ago that I’m now refining with my college courses. Once I complete my courses in the next few weeks, I will have enough content to demonstrate and pitch my idea. Set a goal, focus on it, and drive it to completion.
A couple of factual errors: 1. I dont think he created the engine from scratch. From he Reddit AMA, he clearly said he used XNA Framework (newer: Monogame). Nevertheless, a fantastic achievement. 2. He has experience with creating and playing music. He even had a band when he was young. 3. His mother (or father) was an artist. He liked painting (creating art) too.
Aww hell yeah, megaman battle network! You just blew my mind, too. I had that game on my mind when thinking about myself making a game (series) I can take inspiration from. If you do happen to work on a game and take inspiration from the series, there’s an active discord community and subreddit that would likely be interested in playing it one day. Thanks for the vid!
Great article! I’m an indie game developer myself and Eric has been my inspiration since Day 1. My initial goal was to see if I can learn game development and its related skills in 1 year, without any background in coding, art, game design, and so on. After I launched an early build to the public, it was well-received and I knew this was something worth pursuing. I felt the same things that Eric felt of being bored with the project, but knowing that I can’t give up on this because of the community support. The primary motivation isn’t really money. I’m working on the game that I want to make, something that I want people to experience. My goal isn’t to make a million dollars, but it would be nice if I could breakeven with the costs or make a bit of profit as well. Passion really is the key motivation for me. If anyone’s curious, my game is called Lawmage Academy. ^-^ Cheers and thanks for this wonderful article!
its more risky as you know that if you are a solo developer which even has an original idea, and you spent a lot of time in developing your game, when you will finally finish your game and publish it on and online app or games store, there are many chances that your app will not be much successful and there will be other big companies who insist on copying ideas instead of buying that app (from which they are copying ideas). they will copy your idea and release their own game which would have more downloads than your game and that game could be much more fun and good looking than yours as they will spend a lot of money for its designing and advertisement …….
Aaron you rock 🤟💯. Thanks for the motivational article. I’m 51 yrs old who super determined to be a game developer. I have over 20 years of audiovisual experience, from tech jobs, set ups, break downs, editing, also lighting and some basic computer skills. However I still have a hunger to learn at this age. One of my hobbies is playing article games and I’m always fascinated by excellent article games. Anyway, my goal is to become a game developer. I truly believe I can become one. I already applied for college to study game development at SNHU.
Good point. As a guy who worked hard on a game during 4 years (without community and any public exposure), slept less than 5 hours a day over a year straight and received literally nothing in the end: 1) Do not expect success. This will probably destroy your passion when you will realize that you are not a lucky guy. I’ve quit hobby developement for a year+ and burned out at my full time game dev job as well. 2) Start small – build up later. Otherwise – 1) 3) If you want financial success: dont make “games” – make “products”. Marketing and monetization before everything else, otherwise you’re just depending on luck. Players will not even install your game if marketing fails.
I appreciate what THAT GUY GLEN has done, but i just didnt like his articles.. I found them boring.. his voice lacks passion.. i dont know why i feel this way.. but listening to ur vids for 2 mins tells me how passionate u are about LIFE and game dev.. its was almost like he was falling asleep giving u the facts.. there wasnt even any inflection within his voice that says.. WOW, I THINK THIS IS AMAZING!! So i hope u are making more vids.. im sure someone else will see his vids and think AMAZING!! I need a little more connection with the person im listening to. tnx for the link tho.
I see a lot of not so good things lately. First, don’t try to build an audience as soon as possible. Build an audience as soon as possible your game is playable, with a decent visual development. Another thing is, reviewers should stop to say “he’s successful because he’s motivated and work long hours”. Guys, just stop. Most devs work inhuman freakin’ hours, going from 10 to 16 hours a day. Stop saying devs are lazy and unmotivated. Success is a complex combination of factors. And each person has their own path.
I know this is well meaning, but PLEASE don’t follow this advice if your a new dev. Trying to be successful by replicating what a millionaire did before is almost always a recipe for disaster. Consistently pulling 12 hour days over 4 years on your passion project is a great way to burn out and demoralize yourself. While Eric is clearly a very talented and inhumanly determined guy, but the stars also aligned for his game to take off this way. You could put in those hours and have close friends test your dream game in the same way and it totally flop. Could be nobody saw it, could be it wasn’t that fun and you needed more testing! Focus on smaller projects to build your skills first, don’t start with your dream game. Avoid the burnout!
I got idea for making my own game about 5 years ago during this years Im making whole gameplay story, characters, history, conflict sides, geographical background all kind of stuffs it will be medieval based RPG. I was always and as kid into modeling starting with plasticine sketching until making adventures in spore galactic adventure until I evolved to idea of creating my own game Im very very very stubborn in creating my own game and I enjoy creating ideas related to everything in game I sometimes cant sleep at night when my brains works. Recently I finnaly started modeling first city in unreal engine 4 architecture models walls windows etc made in blender, I never work with programming or c++ but this will be also “conquer” time by time I know I will one day make this game because its me “destiny” or my hobby. I hope this my comment inspired whoever is reading this and remember never give up from your ideas
Dear Sir I speaking from Bangladesh. I am a arcade gaming business man. I have a couple of article game shop in my city. My gamer is fell bore to play of pandora or those similar game. So I need to some new multi game with jamma pcb accordingly. In fact neo geo, capcom, konami or other jamma pcb platform has not attract the new generation gamer. So i need a new gaming jamma pcb board like Fifa 11, 12 or 13, need for speed underground, tekken 6 or 7, house of dead 2, call of duty like others. So is this possible to make a jamma pcb board on these game for business? may be those game will be format a arcade version mode. because my all gaming machine was build with arcade cabinet box system. so let me know sir, can you make my new game in jamma pcb formet. its busness purposes for based each player can play coin system.
4:20 Discipline is just a word that naturally motivated people use to make themselves feel superior. If you struggle with motivation, trying to force yourself to do things is just another way of setting yourself up for failure and ultimately making yourself feel worse about yourself. Focus on any thing, no matter how small, that gives you any amount enjoyment, and build on the positive feelings. And, who knows, maybe theyll eventually be something that keeps you going and kinda looks like motivation.
Did he have any capital to be able to work on this project and at times dedicate his life to a possibility for at times 12 hours per day? Because I can see inspiration to finish something in game dev here. However, he did the job in the most unhealthy way possible and that isn’t exactly positive motivation or realistic to those would more than likely fail going anywhere close to the same route. The unlikeliness of it all could harm or be destructive to 1000 out of the 1 devs who actually was successful completing something like this on their own. His method is more than a bit unnecessary for your first commercial game and that should be what we learn from his story. I’m a solo dev but I by no means will be making each and every little thing from scratch. I perfer to be able to avoid carpal tunnel syndrome and not burn out my eyes and my mind by the time I’m in my mid 40s.
Its very different for us its not the same weather we start by copying other material or not. I wal flowing through my development but because i dont have generational wealth i need to have a main source of income to sustain me as i build article games. Even If i were to start out with over 350,000 dollars like jeff bezos and others like him, i wouldn’t be able to build a team like him. Trust me i tried its because of the dog eat dog mentality my people inherited. Not only do we deal with racism we deal with our people who will do everything in their power to slow down our process including our own families. Often times we end up giving to our parents while jeff bezos parents give to him. Its not about being poor or rich its about insecurities and self hate. There is an unspoken rule to where us as black men have to basically worship everything other than ourselves. We go through shit but we arent allowed a handicap unless we degrade our own or follow a route of self hate. Imagine being failed by our previous generations then those same people actively try an destroy your work. Then if you speak about it they blame you for what they did. Then they get comfortable thinking that you gave up on your projects? Them we have to deal with racism just imagine.
where is the T-shirt store at? A article on CodeDrip months ago had me going into JavaScript after AArons advice on Learning HTML and CSS which i did, i have become stuck on Javascript. MAybe i should switch to C# and start making games? Anyway I want to support AAron, where are the cool shirts buddy?
I really wish to succeed with my game developer but even if faild i don’t give up that esye To tell the truth im game developer at least 5 years but because the first project to large I left it and lite small project enyway what try to say instead to try for samthing small and after that to go bigger i do the opised and because i don’t see eny off my project to become pliable i start i game im sure I will make playble after and i make that game the and wean make that i resales meny mesticks i have done from my previous project affter and i realized even if have pliable game is not that easy to publish the game i don’t say is Difficult what try to say is evry pupuler games launched have list for roles and the are not free and because im were my game is not good enough i disade to make my own website and to make that game complete free i have to sey my first game is success not because is pupuler but because thar people the are enjoying to play the game now im working on my second game and i have to say that game is the only the have expression from other people’s i hope to all this people the wating from my next game to not disappoint in the pre alpha version im working on Enyway all off my big projects i will continue same time on in the future wean i say i left the project i mean from now i have plan to continue this projects wean is the correct time and i believe wean the time is cume i will be so mach esyer because i will have meny fhinish projects and i meny off my work i will by alredy dan that i will have to work only from the new system make i few changes from my existing code in the order to make fits for the other project
I learned game development in Unity in 3 months and made my first 2d game on android. It was a nice puzzle game, I needed just insert advertisement code to launch it on Google Play but I left the game and game development for some reason 5 years ago. Maybe I am just too perfectionist… I need to reconsider it.
Please make a article on how you’d be learning coding at an age of (15-17) including but not limited to things like what to get started with (web dev, data science, game dev), which resources to use (y hacker news, indie hackers etc. and how to use them), how to use github. And just in general things that you would have liked to know at such an age. I’d love to get some insights on this topic from you.
Yo I am so inspired Aaron. I am still learning to code and recently started a gig as an RPA developer. But it would be super dope to re-create the likeness of megaman. Loved that game growing up too, as well as starfox, zelda to name a few. Well let me know when you start and I would love to contribute as well. Cheers
Awesome story! Does anyone know how he could afford to work on one game for four years? Did he get an advance from his publisher or did he have a part-time job he worked at simultaneously? I’m really curious since it seems like lack of money would be a huge obstacle to working on just one game for so long.
Good advice. I graduated animation school. It’s very easy to lose love of a project as time passes and the slog weighs down. The other thing I’d add like a #4. HAVE MANAGABLE GOALS! Even if you don’t always achieve a goal by a set time, goals help drive a person forward when they are just going through the motions. Without attainable goals it’s hard for those without discipline to stay on task, or even those who do have discipline but lose the motivation (as you mentioned between the 2). Thanks for the upload, reminds me of animation school but that’s not a bad thing 😀
I started making game yday (second attempt here too, 1 year ago I tried and failed) and I’m so happy when I heard that what I’m going through is normal. Its really hard to stick to something nowadays and when you said something about making game simple so you don’t quit I really felt that lmao. Anyways good luck on making GTA 6 in 2023 mate!
Добрый день. Решил по видео учить английский, наткнулся на твое. По акценту понял, что человек знает русский. Канал интересный, подача прям космос (шутки и монтаж шикарны). Думаю, что если бы делал видео чаще, то просмотров на них было бы в десятки раз больше. Первая игра на канале прям зацепила, ИМХО если ее доработать и добавить контент, то можно релизить. Желаю успехов во всех начинаниях!
This was a really interesting article! I’ve been toying around with the idea of making my own game after seeing Toby Fox and Eric Barone do it on their own, but I’ve always feared the learning process when I probably should have been excited for it. On a side note, are you Dutch or Belgian? A lot of my favourite content creators have a similar accent to yours and I’ve taken note of how many content creators there are from these countries. Makes me wonder if certain culturally facilitated living standards leads to more content creators.
This website is a blessing for me, i also want to get into game development but i’m too scared to fail, also don’t have much time because of school, but my dream is to make games. I already have concepts but don’t know how to put them into reality. What this website is saying for me is courage and that i could actually learn from experience instead of waiting.
Great progress, congrats! I’m learning Unity and C# for a while now, still beginner though, but i always slow down because i’m intimidated of what i still have and want to learn, from pixel art to animations to sound… Sure, there are a lot of nice and free assets out there, but it was always my problem that i want all at once…which of course is impossible so i get frustrated and my progress slows down again…
I always lacks in confidence of myself. I always wanted to make a game, something meaningful. And yet, I never brought myself to create a game, I fears that I don’t have the skills to make one, I don’t know how to draw, and barely passed my programming courses in University. After perusal your article, I felt like I want to give it a try, despite it will mostly end up a utter trash. Thank you.
Its funny but everyone should take note of the key to the success here which was trying again after a reasonable brak in time. Psychologically speaking, after you are done with the task, the neurons that were firing randomly in your brain while you were trying to learn the task got rearranged in a more efficient firing pattern for when you engaged in the task the next time and the next time. That is the reason why you try something hard and unfamiliar, that when you come back to the task, you understand it more clearly and it seems to come to you more and more naturally. Moral is to always take a REST even a short one between learning new things and it will get easier to you over time as your brain adjusts itself to these new and nuron paths that is is trying to estabilish in your brain.
I’m starting to think that mayybbeee I shouldn’t have brought on such a big project when I started gamedev in january. However, I’ll have a flex! I’d be able to say that my first game was a commercial game, so that’s cool! I gotta finish it cause I started a devlog series and made a discord… Oh well… Guess I’ll make “Run Over People Simulator 2022” another time…
i learned nothing from this article, but since i feel bored often quickly when playing games lately, u caught me with that and it inspired me a bit. i don’t think i’ll make any progress near that level but i want to realize 2 concepts i have for quite a while now. a card game and a tbs. if they ever turn to reality, consider yourself as a part of the responsible forces behind it. thanks. gl and cu.
This got me really pumped up, thank you so much. Please could you please tell me what software you used to create your 2d sprites? I’ll be really grateful because I’m trying to get back on game development and I want to create my own assets. Thank you so much. My first game was a box that dodges other boxes 😂. The second was just fighting sprites that tag teamed against each other. You’ve made me locate that spark again.
Super cool article and amazing progress but you can see some artistic background in your work. Most beginners starting from scratch would use basic shapes and lines as graphics. The pixel art in the first game is not bad at all. Appealing graphics and animations (even if you consider these examples as basic which they kind of arent) carry the simplistic gameplay your first games are bound to. Makes you question how theres people that say article games arent art when art is at least 50% of its essence. I hope this article inspires people to try things like you said. Awesome work man.
So I made a game called cars unstoppable. It was a masterpiece 😂 A car that goes endlessly. With no control but to steer left and right. I couldn’t implement simple car physics. So, I deleted it. Then I made a 2D game called boxopolis then renamed bagguete Vs crossiant 😂 Then I left game development 😂 The end.
I’m really excited to see your future projects you are incredibly inspiring and also do you think you could publish your league of legends copy once you’ve finished it? I don’t know how hard it is to publish something but I think it would be super super fun to try it out and if not that’s fine you don’t have to worry about it I just love perusal your content it is very satisfying and fun to watch! (ik you have released your other games but idk I think its still important to ask)
import pygame import sys import random # Constants WIDTH, HEIGHT = 800, 600 TILE_SIZE = 50 GRID_WIDTH, GRID_HEIGHT = WIDTH // TILE_SIZE, HEIGHT // TILE_SIZE BLACK = (0, 0, 0) WHITE = (255, 255, 255) GRAY = (200, 200, 200) PLAYER_COLOR = (0, 128, 0) # Green color for the player ENEMY_COLOR = (255, 0, 0) # Red color for enemies BLOCK_COLORS = { “grass”: (0, 255, 0), “dirt”: (128, 64, 0), “stone”: (128, 128, 128) } # Player variables player_x = WIDTH // 2 player_y = HEIGHT // 2 player_speed = 5 # Enemy variables enemies = ({“x”: random.randint(0, GRID_WIDTH-1) * TILE_SIZE, “y”: random.randint(0, GRID_HEIGHT-1) * TILE_SIZE, “dx”: random.choice((-1, 1)), “dy”: random.choice((-1, 1))} for _ in range) enemy_speed = 2 # Initialize Pygame pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption(“2D Minecraft-like Game”) # Create grid for the world world = ((“grass” for _ in range(GRID_WIDTH)) for _ in range(GRID_HEIGHT)) # Main game loop game_over = False while not game_over: # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # Handle player movement keys = pygame.key.get_pressed() if keys(pygame.K_a): player_x -= player_speed if keys(pygame.K_d): player_x += player_speed if keys(pygame.K_w): player_y -= player_speed if keys(pygame.K_s): player_y += player_speed # Keep player within screen bounds player_x = max(0, min(WIDTH – TILE_SIZE, player_x)) player_y = max(0, min(HEIGHT – TILE_SIZE, player_y)) # Move enemies for enemy in enemies: enemy(“x”) += enemy_speed * enemy(“dx”) enemy(“y”) += enemy_speed * enemy(“dy”) # Reverse direction if hitting screen edge if enemy(“x”) < 0 or enemy("x") >= WIDTH – TILE_SIZE: enemy(“dx”) *= -1 if enemy(“y”) < 0 or enemy("y") >= HEIGHT – TILE_SIZE: enemy(“dy”) *= -1 # Check for collision with enemies player_rect = pygame.Rect(player_x, player_y, TILE_SIZE, TILE_SIZE) for enemy in enemies: enemy_rect = pygame.Rect(enemy(“x”), enemy(“y”), TILE_SIZE, TILE_SIZE) if player_rect.colliderect(enemy_rect): # Check if player is touching enemy from the left side if player_x + TILE_SIZE < enemy("x"): enemies.remove(enemy) # Check if enemy is touching player from the right side elif player_x > enemy(“x”) + TILE_SIZE: game_over = True # Clear the screen screen.fill(BLACK) # Draw world grid for y in range(GRID_HEIGHT): for x in range(GRID_WIDTH): pygame.draw.rect(screen, BLOCK_COLORS(world(y)(x)), (x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE)) # Draw enemies for enemy in enemies: pygame.draw.rect(screen, ENEMY_COLOR, (enemy(“x”), enemy(“y”), TILE_SIZE, TILE_SIZE)) # Draw the player pygame.draw.rect(screen, PLAYER_COLOR, (player_x, player_y, TILE_SIZE, TILE_SIZE)) # Update the display pygame.display.flip() # Cap the frame rate pygame.time.Clock().tick # Game over screen font = pygame.font.Font(None, 64) text = font.render(“Game Over”, True, WHITE) text_rect = text.get_rect(center=(WIDTH // 2, HEIGHT // 2)) screen.blit(text, text_rect) pygame.display.flip() # Wait for a few seconds before quitting pygame.time.delay pygame.quit() sys.exit()
Hello, I loved this article, and I have a few questions. Because I also want to become a game developer. Did you learn coding only with tutorials? Or did you learn it with apps? How did you start? I know you first started with tutorials but did you also learn it with an app? And could you or anyone give me some tips?
I’m not part of any discord party or a Roblox gamemaker I touched a lot of grass and educated myself in Harvard. My dream is to beat Roblox by making another better game that could rank between 2nd or 1st coming through out the Minecraft and Roblox game. Im focusing on studying law and science Im working on developing realistic water physics in Unity.
Is there anyone willing to create small games for N64 emulators? As in N64 ROMs with modern mechanics and slightly better graphics? I for one, would love that! I can play it on my phone and that’s a big accessibility issue for me as I don’t have time to sit down infront of a plugged in console. Perhaps even PSP Roms if N64 is too “restrictive” in terms of how much you can do with it in terms of graphics. Is there a forum for this?
Dude i feel bad..i badly want to learn programming and game development and many more things…and there are lots of free content on YouTube.. But most of them are in English in which i am not good😅…i feel sad and get back to my regular routine doing nothing…i try to watch English movie,Play games while trying to speak English…but i see no improvement on me:(..and i am from a 3rd world country things aren’t good here.. I don’t know what to do.. All the times this things making games,or something crwative roms around my heads
Necromancer openworld game can be amazing it’s like farming,mining,building and dungeon level up.I think the game be like the more level up u can summon many minions to order for your farming and dungeon clearing.Example if u kill the goblin if u take his soul and can summon the goblin minions but it’s can level up.But u are max lv 100 u can summon 1000 minions.(I am not good at eng)This is my idea.
As a GameDev Im sorry but, this is not surprising guys, this is not as hard as it seems. Real game dev, game programmer is harder. And I said this because I don’t want everyone to believe that making games is easy, because is not. Particles, better animations doesn’t make the game better. Making 2 or 3 mechanics is not improving, is just making other types of mechanics that you did not the last games. Improve is making you code better(efficent, clean…), you game desing better, etc etc.
Singletons are great. Quick to set up and use. You can always refactor later and make the code more complex if needed or you need it for some modularity. Dont listen to all those “proper coding” talks. Its easy to throw out abstract advice how to code “cleanly”. The best coding style is the one you can get things done, at the scope of the project you work one. Flappy birds does not need the same coding style as GTA-5.
i learn and understood coding pretty quick that my brother whos been in IT for 15 years was like how the fuck dude but i got stuck in one damn part hat made me quit….. sometimes the same word are capitalize or minimize and do different things. why is that and how does it change??? thats all i need to know……
I think the problem is that, everyone start to try to make a game without having any idea of what to do. You need to learn first some theory from the books on game mechanics etc, and only then you should try to actually program it. Majority of the people approach it backwards, which never works because you jump from one sporadic idea to another one.
I’m simpilly bored of making games plus i never even published my games and i deleted and unity beacuse the code and modling takes too much ram and cpu plus i can’t use blender beacuse im using a peunny laptop so im stuck with an endlless loop of making,whaching tutourials,bad and can’t do modaling,and can’t code so im stuck help me.
How do I start learning how to make games? I have this really cool idea for a game that might even be better than genshin or any other game. -You can customize your avatar or pick a preset – Cuztomise your castles -Program your own guards with a few texts – Sick battle animations – if you have a drawing of a weapon you want you can add it to the game… but to make it you would need obsured amount of magic materials that are the highest ranking + A lot more stuff
I want to learn how to make a game too, can you give me some advise please? I don’t know where to begin.. the main things that I want to learn is how to make a good 3d graphics.. but I wasn’t able to find someone that only tell me if I have to use C++, java or something else. Despite this pretty nice article, it was fun