What Clothes Should I Make For A Fallout Shelter?

The most useful stat for crafting in Fallout Shelter is S, which is the most common weapon. P is not very useful but makes it easier to get the 5x critical. E is good only if you are not Lv50 yet. Other good outfits include Death’s Jacket (+4P,+4E,+4A,+4L), Swing Dress (+6A), Advanced Jumpsuit (+5A), and Ninja Outfit. Outfits within Fallout Shelter are used to clothe vault dwellers and provide bonuses to their SPECIALs. Since the introduction of craftable items, most outfits can be made in the Outfit Workshop, which requires 30 Dwellers in the Vault before you can unlock it.

There are 128 unlockable Outfits, some of which can be obtained while exploring the Wasteland or through Cards found in Lunchboxes. Upgrading the Outfit Workshop allows you to craft better outfits, with the first upgrade requiring 55 Dwellers in your vault and unlocking rare outfit crafting. In order of preference, Elder Robe, Bittercup’s outfit, Lucky Nightwear, Commander Fatigues, X-01 MK VI power armor, Heavy Combat Armor, T-51f, T-45f Power Armor, T-60f Power Armor, Wilzig’s Travelwear, Heavy Wasteland Gear, War’s Armor, Pestilence’s Plating, and Detective.

Giving +3, +5, or +7 outfits to dwellers can significantly reduce production times. Most dwellers start with the Vault suit, and some dwellers can come with outfits, typically collected from lunchboxes or quests. The Heavy Wasteland Gear is a fantastic legendary outfit for Wasteland survival, with its massive boost to endurance. Formal wear, fancy, and lucky outfits like Wasteland medic, doctor, and surgeon are also helpful.


📹 Crafting Tips For Fallout Shelter: Vault Log #3

Tired of waiting days for a weapon or outfit to finish crafting in Fallout Shelter? In this episode of Vault Log I show you how to …


How many dwellers do you need to craft legendary outfits in Fallout Shelter?

The outfit workshop is a crafting room with a population of 32 dwellers, situated within a single room that encompasses three spaces. To enhance the efficiency of outfit production, individuals who possess the requisite SPECIAL trait can be positioned within this room. The creation of rare outfits necessitates the utilisation of a rare outfit recipe.

Does the number matter in Fallout Shelter?

The vault number serves to identify the vault in question. There are 122 publicly known vaults and 17 unknown ones, the majority of which are functioning as intended. A total of 122 vaults remained undiscovered.

What is the max dweller limit in Fallout Shelter?

The Fallout Shelter has 25 floors, each with eight rooms and up to two elevators. The vault can accommodate up to 200 Dwellers. Rooms are divided into production and training, with exceptions like the Overseer’s office, vault door, and elevators. Empty rooms are vulnerable to infestation, as they can spread to adjacent rooms if not moved. The vault can hold up to 200 Dwellers, and the vault door acts as a first line of defense against invasion.

How to get 100000 caps in Fallout Shelter?
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How to get 100000 caps in Fallout Shelter?

In Fallout Shelter, Caps are a currency that can be earned through various methods such as wasteland exploration, selling weapons and outfits, and completing objectives. Caps are used to build and upgrade rooms, buy weapons, and more. However, they can sometimes run out during gameplay, especially when repairing after a raid or expanding a shelter. To avoid unpleasant situations and keep settlers happy, there are several methods to earn Caps.

One way to do this is by installing mods that can customize your experience, such as changing visuals or gameplay mechanics. Caps are the main currency in the game and can be used for buying, upgrading, or repairing items. However, not all methods are effective at accumulating a decent amount, and some unplanned expenses can make it difficult to accumulate a lot of Caps.

To achieve your goals and accumulate Caps, consider using specific methods and utilizing Fallout Shelter mods to enhance your experience.

Who is the strongest character in Fallout Shelter?
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Who is the strongest character in Fallout Shelter?

Fallout, a series created by Interplay Entertainment since the 1990s, revolves around surviving a wasteland 200 years after nuclear bombs fall in a futuristic, 1950s-cultured America. Vaults, large communities housed in underground bunkers, were used to survive the atomic fallout. After the mainland went to hell due to radiation and mutated humans and animals, people from the vaults emerged to reclaim America. These Vault Dwellers, known as the strongest heroes, learn the rules in the post-apocalyptic world.

One of the factions in the wastelands, the Brotherhood of Steel, was founded by Captain Roger Maxon to aid survivors and safeguard technology. In Fallout: Brotherhood of Steel, Cyrus, a Brotherhood of Steel initiate, is the protagonist. The series follows the protagonists as they learn the rules and adapt to the post-apocalyptic world.

Do clothes affect max stats Fallout Shelter?

Fallout Shelter features a unique system where each SPECIAL attribute increases dweller efficiency in various rooms, combat, or tasks. These attributes can be trained up to 17 through outfit bonuses, which can be checked by tapping/clicking the bars. The game also offers various bonuses, such as speed of power production in power generators and nuclear reactors, crafting speed in weapon workshops, the chances of opening lockers in the wasteland, speed of water production in water treatment and purification facilities, crafting speed in weapon workshops, the speed of the critical hit indicator during quests, and the chances of finding locations in the wasteland.

How rare are legendary dwellers in Fallout Shelter?

Legendary Dwellers are rare in Fallout Shelter, with high levels and 40 Special points. They may come with a weapon or outfit, making them unarmed or in a Vault Suit. To obtain them, players can find them through certain quests or in Lunch Boxes. There are 32 known Legendary Dwellers, each from a different franchise. They can be found in the Vault or in Lunch Boxes, but are extremely rare. They can be found occasionally, but are rare within Lunch Boxes.

How long does it take to 100% Fallout Shelter?

The estimated playing time for Fallout Shelter is approximately 17. 5 hours, with an estimated completion time of 94. 5 hours for those who aim to explore all aspects of the game. The game is available on a number of different platforms, including mobile, Nintendo Switch, PC, PlayStation 4, and Xbox One.

How long should a dweller be in the wasteland?

The exploration time for Dwellers is not set, and they will explore indefinitely until you recall them or they collect 100 items. Recalling them can be
done by tapping on the wasteland, selecting the Dweller, and selecting the red Recall button. This usually takes 2-5 days for fully equipped Dwellers. They face various threats and challenges, which rewards them with more items, weaponry, and experience.

Does layout matter in Fallout Shelter?

Fallout Shelter is a colony-building game released in 2015, focusing on resource production and expansion. It offers regular content updates and different base layouts for different gameplay stages. Released in 2015, it is loosely based on the cannon in other Fallout games but is a colony-building game. It is available for free on mobile and desktop, with a cash shop. Fallout Shelter could be considered a live service game, with regular content additions automatically. Some cool vault numbers are available for fun use.

What is the strongest outfit in Fallout Shelter?
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What is the strongest outfit in Fallout Shelter?

The T-60f Power Armor is a legendary armor set in Fallout Shelter that provides protection for vault dwellers with its endurance boost and extra hit points. However, its small strength and perception bonuses don’t provide much utility. With low crafting requirements, it is likely the first legendary version most players will access. It is an upgrade over other armor sets, but may be worth skipping if players have already looted junk and can craft a better armor set.


📹 The Best Outfit For Fallout Shelter Quests: Vault Log #6

In this episode of Vault Log we’ll be taking a look at some of the best outfits to take questing in Fallout Shelter, and I’ll give my …


What Clothes Should I Make For A Fallout Shelter?
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Rae Fairbanks Mosher

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10 comments

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  • Lucky Formal Wear is actually better when using Rocket launchers on Quests, since they have special critical hits. Critical hit from rocket launcher does not only deal damage to the chosen target (like any other crit in the game), but also his next attack applies that extra damage and since rocket launchers target all enemies in the room, it’s applying that 5x damage to all of them. Meaning if you were fighting 3 Deathclaws and you hit 5x critical hit, you are making all the hits 5x more deadly, with each target your damage output increases by 5x, so with 3 targets that critical hit would deal 15x damage, with 5 Radroaches, it would be 25x! (overkill much…) That is 100% worth losing the Agility, since your MIRV literally NUKES rooms with his super-crits and makes your questing a lot faster! Could be a bug, because sometimes that damage doesn’t apply, but once you learn how to utilize this it will defo makes your choices of outfit more interesting!

  • You need to test out the +7 perception and +7 agility suit against the Heavy Raider gear. I rarely use my crits unless the enemy is much more difficult, so luck isn’t needed as much unless I’m on a solo-dweller mission. See how much difference +4 agility is against +7, compared to +0. The weapons equipped also have some slight affect on attack speed when two dwellers have the same agility.

  • This is how I gave my team set up ET1 (Exploration Team) All max endurance levelled 1. Virgil’s Rifle, A+7 Jumpsuit 2. MIRV, A+4 P+4 C+4 L+4 Death’s Jacket 3. Vengeance, A+7 Jumpsuit ET2 1. Vengeance, A+7 Jumpsuit 2. MIRV, Rackie Jobinson’s Jersey S+4 C+4 P+4 A+4 3. Vengeance, A+7 Jumpsuit ETB (Backup) Assortments of outfits, usually minuteman outfit and power armor, only for low level quests but all are max stats, level 50, endurance levelled to some degree, all usually use plasma rifles

  • i hate how questing special mechanic works, im on survival and have a full brotherhood themed vault my questers are e7 leveled, and everyone has power armors scribe robes or bos uiforms. not wearing stat apropriate robes doesnt make it harder, just, slower. on the 50lvl quests i hardly ever use stimpacks, just to heal before sending back. one thing i noticed is having all special 10 and just having +1 perception on the dveller slows the critical marker speed much more than having just the standard 10 in perception

  • You didn’t bring up the Heavy Raider outfit, with the +3P +4A. I tend to use those with the Heavy Merc gear on 1 of the 3 (at least, on my tertiary questing group). After the Jobinson quest, the Jobinson’s Jersery with (useless +4S&C) +4P and +4A is used on one of them (I realize that’s a specialized choice when not everyone will have it). You mention the lack of desire for perception due to the speed not being a factor for you, but for others that may actually be a good thing to have. I’m more concerned, if you will, with the difference in the DPS on the Dragon’s Maw with +4A and +7A. I wouldn’t think it would be a big enough difference. Any thoughts? Great job, btw…I don’t subscribe to many websites, but I like your presentations for FOS.

  • I haven’t tried it out myself, but I think a Lucky Formal wear with the MIRV would be pretty powerful. Being able to dish out more critical hits more often with it damaging all enemies seems pretty powerful. Even with 3 enemies, 22 divided by 3 is about 7, and then multiply it by 5 would still be 35 damage to each enemy. And if it was a 27 damage hit, it would be 45.

  • I just wanted to add that after finishing the four horsemen of the apocalypse part three questline you get the choice of getting an armor set of one of the horsemen, and death’s suit gives you +4 in perception, endurance, agility, and luck, but you can only get one of them. Also, you can’t have all of the gear sets but I believe that death’s is the best one.

  • I wish they would add customizations for the power armors. Like the Nuka-Cola Power Armor, or the Brotherhood of Steel Power Armor, hell even the Raider Power Armor. I also want the ability to color the parts of the power armor, like head, torso, etc., and to add a logo like the Minutemen and the Brotherhood of Steel.

  • I had a question. As you’ve mentioned in your articles with crafting on top of having a Max special stat for that specific craft then adding a suit to give additional boosts to the stat to further bring down the crafting time, with that being said, does this concept work with resources? So instead of having 6 maxed dwellers in strength in a nuclear plant. Giving them a suit to boost their strength plus 7 further reduce the gathering timer?

  • I personally find that during the absolute hardest quests that having a high endurance along with Perception, agility and luck with the heavy wasteland gear is the most beneficial to keeping dwellers alive especially when they have pets which increase the amount of health of dwellers. So useful on survival playthroughs.

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