To delete outfits from the wardrobe, go to a transmog vendor and click the cog at the end of the outfit name. To save more than 20 outfits in the wardrobe, you can use the Transmog Outfits addon. This addon allows players to save more than 20 outfits in the wardrobe and has its own set of bugs.
MogIt is an in-game catalogue of transmogrification items that helps players build their own sets. To build up your database, log in with different characters and click “Link Outfit” and “Copy to Clipboard (to share online)”. If Swatter is not installed, MogIt may be prohibited from calling a protected function.
When using MogIt to make a set, you can use an epsilon-unique function to apply it to an NPC automatically. However, this can also set the race, making it difficult to delete outfits.
The Link Outfit button on the bottom left corner offers two options to share your previewed transmog: Post in Chat, which posts a clickable link in-game for you, and Undress the model button. You can also import sets from WoWHead or MogIt, and export the current one.
MogIt is an in-game reference for uncommon, rare, and epic items, showing drop locations, appearances, and other matching pieces. To delete outfits, click the gear icon to the right and choose the option you want.
MogIt breaks the functionality of copying a character’s outfit to the clipboard. To hide item appearances and sets, right-click on an item and select “hide item appearances and sets”.
📹 WoW Addons: You NEED to try this Transmog Addon! (Better Wardrobe and Transmog)
This addon is one of those things I didn’t even realize I needed in my life- NEVER AGAIN will I be plagued with tier sets not …
📹 Margit Teaches The Most Important Lesson of All | Elden Ring
Margit is an amazing boss, here is the reasons I think why. Image is by: https://twitter.com/NattyDread011.
I just beat him earlier today. One of the most satisfying fights out of all the Souls games for me so far. What I find really impressive is his AI. He changes patterns based on your own behaviour, he’s constantly sizing you up. Attacks that he would normally chain he may cancel if you are too far away. I’ve seen this to a lesser extent in some of the other enemies in the game so far but Margit was on another level. I am loving every moment with this game.
I love Margit. I love how impressive he is, how much disdain but also grudging respect he has for you. I love how you know basically nothing about him, except that he’s old, weird, and unbelievably strong. Margit is imposing. Not exactly scary, but threatening. His kit of skills shows that he’s been around the block many times before and developed a number of ways to destroy his enemies. He doesn’t feel static or rigid. His character isn’t a twisted abomination like Godrick, but he’s clearly made choices for the sake of advantage. He’s the perfect filter for both new and old players, a perfect tool for forcing you to pay attention to what you both know and don’ t know. A truly excellent boss, his badass intro included. Finally beating him was a breath of fresh air. But man, this fight can fuck right off. lmao
I was confused about all of the complaints coming from my friends about Margit, and I later found out it was because I had basically explored the entirety of Limgrave and fought Margit at an “appropriate level,” while all of them basically beelined it to Stormveil without doing much else because one of the NPCs mentioned that they should be following the path laid out by grace.
As someone who didn’t beat the prior games due to my own mistakes of not knowing the mechanics this game is phenomenal and I took my time learning the mechanics this time around and basically explored 15 hours worth of gameplay then went and fought him an had still a rough time but after a few attempts I learned his set and the satisfaction I got killing was definitely unmatched . Then I went to the castle and an got my ass best by birds with knives lol
Also by having a summon sign next to him without any effort on the players part, margit teaches players the amazing power of jolly co-operation. Even having just one extra source of damage for the boss is an amazing resource, because now the pressure is no longer solely on you, meaning you can back up and heal. And if one ally can do all this, what about two? Encouraging you to try the multiplayer
He taught me to not spam my attacks or my rolls. If I hit the button three or four times, I will attack three or four times when I need to be rolling after one or two attacks. This game wants you to calculate your attacks and defense moves. Not spam and hope for the best. I died a lot, but I did finally beat him.
What I loved about the fight was that it forced me to constantly reevaluate my strategy, refining it, looking at possible options and really having to get pretty gritty with many of the details of the encounter. When I finally beat him, I really did feel like I earned it. Nothing bailed me out, no sliding difficulty options, no easy mode. It was all me. And it felt great.
I love how this boss knows when you heal. Like the second you press the flask button depending on what state he is, he either throws projectiles at you or follows up an attack or just straight up rushes you down. The only time you can safely heal is when you have an opening to punish him and this is great because you’re put in a situation in which you either choose to punish or you choose to heal and that’s really cool. Of course many bosses have this feature but margit teaches you that is not always safe to heal after panic dodging.
I love how thematically Margit makes the same sentiment the lore of the Hollowed in Dark Souls with his lines, “Someone must extinguish thy flame,” and “Put these foolish ambitions to rest.” He’s outright telling you Miyazaki knows perfectly well that some people will just give up here, and that that’s a sacrifice he’s willing to make to give the experience he wants the players to have.
elden ring was my first ever soulslike and when i reached Margit, i took the option of banging my head on the brick wall instead of exploring for better gear and skills. Sure it does suck that it took me over 2 hours to defeat him and that i was so pissed at how bad i am, but it was so worth it because he taught me that in this game paying attention to attack patterns and avoiding panic rolling is the only way i can get progress, otherwise i can die to literally any enemy.
I appreciated that the game let me explore for hours and hone my skills on smaller bosses in the dungeons. I would try Margit for a few hours and fail. No worries, I just explored more completed some mini bosses and went back. This pattern took a few days and it paid off with a win last night. No more resetting an area and grinding Souls.
Not gonna lie, I brought my more soulslike experienced friend to help me out with this boss lol. If anything, he’s also taught me its ok to ask for help if you are stuck on a boss. I’m rather proud to say that all the bosses I fought since then were won without my friends helping me. A clear is a clear. Edit: Oh dear, I must’ve rubbed some people the wrong way lol. I mean, if you cleared it solo, great. But like it or not, the co-op is still a feature that can be used to take on bosses.
The way I see it Margit is meant to teach you the importance of walking and how it relates to offensive tactics in this game. His high HP, damage, delay, and aggression are meant to push you to look for openings, and you can only capitalize on his openings if you know how to approach safely without dodging cause dodge has recovery frames that hinder your damage output once you get in. Every boss in souls games has one or two moves you can avoid by circling them the right way at the right time. Clearly Elden Ring wants you to learn this early.
I fought him dozens of times. I knew the patterns: Double knives at distance followed by jump, tail swipe after attacking from behind, 1-2-3 combo when in close, counter side slash if you panic roll. My trouble is I am an old man, with old man gamer reflexes and the window for the iframes is just too tiny for me. After days of frustration, I summoned another player to help, and won after three tries. It’s frustrating to me how many people just assume you can “git gud” and talk so disparagingly to those of us who simply can’t replicate the mechanics. The lesson Margit taught me then is: “You’re old, gamer dad. It’s ok to tag team the bosses so you can experience the game.”
One of my main weakness is that I extremely rarely go back to level up and get better gear. When I reach a boss I just force my way through any challenge and try over and over until I win. I reached him whit trash gear at low level as a wretch. I was still using the club and the leather shield against him which really wasn’t ideal. Took me 3 hour to win. And I am genuinely surprised that there’s an item specifically made to help you defeat this boss. It really goes to show that I really should stop this bad habit and start planning my fights against those big story bosses.
Something I learned while doing one of the evergaol bosses is to remember Sekiro and to treat bosses like a rhythm game. In that game, I learned it from one of the claw wielding centipede bosses and their 1,2,3,4 1,2,3,4,5 1 pattern. Also, using the jump to dodge horizontal sweeps, like the flame breath of the next boss who I won’t name. I learned how to feel out Margit’s delays and attack strings by counting to 4, dodged through the attacks, and punished with big zweihander charged attacks. Only took me 2 tries.
This is my first real playthrough of any soul’s game. I do remember dabbling in Bloodborne when I was a bit younger, and to be honest that kind of game threw me at first. I returned the game and never went back to a soul’s type of game. I’m older now and have come to appreciate games like this now a days. Everything I play is immensely hard, like Tarkov for example. Elden ring is pretty fuggin awesome I have to say. The open world alone is designed perfectly. Everything feels so organic as you ride through the valleys and over top of mountains and through swamps and so on. When I first made it to Limgrave I immediately went exploring and just the shit you come across really draw you into the game. I mean I seen big battles going on between NPC’s in the east of Limgrave. I got ambushed a few times by hordes of goblin like creatures. I found a chest that sucks you into a place I can only describe as hell. With rivers and giant pools of blood. With red skies and crazy looking beasts and monsters. I had to sneak out of a cave with no idea of where I was, and I couldn’t even fast travel. So, I had to run all the way back to limgrave on foot. When I got back there were two giants pulling a carriage down the road. The world just feels alive. It feels like there really is shit going on aside from you and what you’re doing. It makes for a really cool experience and there are tons of open world games and not many who get it this right.
A few interesting things I’ve learned from Margit and other early game bosses: 1. Side bosses are rarely a threat to somebody who understands From boss design. I think I’ve beat most of them the first time, though in some cases it took me two approaches. I don’t think any side boss took me more than 2 attempts. Margit however took me many more. 2. Margit and other story bosses have tons of timing mix-ups, way more than anything I’ve seen in DS 3. They have a lot of attacks that are obviously designed specifically to punish poor rolling. 3. Lots of story bosses have what I call a 1-2 attack, where you think the slow weapon is coming, but instead you get the fast weapon which combos into the larger weapon. This makes it harder to rely purely on reactive play. 4. The depth of moveset is impressive, and I’m sure there are moves I haven’t seen. It really takes a lot to learn these bosses, and you’re going to die a lot in the process. 5. The stakes allowing you to spawn near bosses is a godsend Really digging this series Ratatoskr!
I’ve been perusal margit humble people all weekend. From souls vets to summon crutchers to street fighter pro players etc. It’s amazing knowing that everyone has to go through the same hell because there’s no easy mode available and the game can just throw skill check bosses indiscriminately at all players.
I fought him just 5 hrs into the game and I’m really frustrated when I lost count dying, felt like this is the most unfair game of all time, but when I look back at my game library I finished Nioh 1&2, Sekiro and Bloodborne and I thought I’ll just have to get good again. Then after many tries I beat him and celebrated like it’s the final boss.
This guy kicked my ass like 50 times. When I finally beat him, stormveil castle was really not that bad. I had Godrick down in 3 tries. Margit is without a doubt the hardest boss in the early game for all the reasons you mentioned. He definitely taught me how to overcome the next few areas and bosses
I just absolutely love how elden ring allows players to play to make an over leveled build and enjoy being super powerful, or make bosses much more difficult and based on skill. And it’s all so natural- not even a difficulty setting. There r super strong builds but at least in PVE, all of them r viable. This is my first souls game and it’s quickly becoming one of my favorites, and could be the most well-crafted game I’ve played.
i spent about 3 hours on my first playthrough on Margit. and after beating him, I now realise. he is such a fun boss. once you learn the attacks and figure out strafe or dodge sets. he is still a challenge but its a fair challenge. like you are using your skill in prediction vs his diverse skill set and damage. after an hour of trying I found it really fun just fighting him, and the last 2 hours just melted away.
I actually just found Margit on accident when I was on my level 20s. I had no clue about summons and the only exploration and experience I had was from killing godrick knights for their armor.i basically had to painstakingly learn the key mechanics of combat with bosses with Margit. Of course that didn’t prevent me from dieing to the nights cavalry and true sentinel over 10 times, but I was able to kill most of the enemy’s around me and with my new found experience from exploration I now know how to pick my battles and be fearless, and determineed to win only when I need to be. Margit is truly the best teacher and the greatest boss fight I’ve had so far in elden ring.
Newbie souls player here..went straight to him.. i died so many times i lost count. I was about to give up and go explore and level up… but then i took off my characters helmet just for the heck of it and felt like giving it one more time.. and this time i killed him. I went on to kill godrick aswell before going to explore the rest of the map
As much as I absolutely loved Elden Ring, Margitt/Morgott might be the worst boss in the game. If that boss had Malenia’s full health pool/poise/attack power it would be neigh impossible. I’ve seen so many Malenia boss fights that I can watch and predict which move is coming out. I still can’t with this boss. In a sense we’re lucky that this is the first boss and not one of the last.
Dude my girlfriend almost beat him first try. This is her first fromsoft game… I was so happy for her. She beelined it to him and did that…. I HAVE PLAYED ALL OF THE SOULS GAMES AND I COULDN’T GET THAT CLOSE MY FIRST TRY AND I DIDN’T BEELINE IT HIM!!!! In all honesty she did super good and I was proud for her. she really hasn’t played since…… sooooooo….. I’m looking pretty good. I have been picking up stuff for her along the way so she will make me look bad at losing fights she one shots later lol. I’m just glad I have someone to play with that is so close to me 😊 and did I mention first fromsoft game… God I love this woman!
i played sekiro with no skills nor upgrades, i beated dark souls 3 at lvl 1 with DLCs included dozens of times, i beated bloodborn at lvl 4 multiple times, and beated dark souls 2 completely, AND STILL had one of the hardest times of the series with Margit, since the first death i knew this guy was the skill-check that i needed if i wanted to beat the game, i knew that if i couln´t beat him then my adventure would die right there, but since im too stubborn to quit a bossfight i brute forced it and after 2 hours beated him, took me many deaths and strategies to finally take him out, the side content aint that interesting honestly, but the main bosses and storyline and the many ways you can play the game got me charmed completely, i love this game and particular bossfight so much!.
What I love about Margit is that he also teaches you to pay attention to body language, for a lot of his attacks you can look at his feet to see when he’s going to attack and dodge. He also teaches spacing, he punishes you hard if you’re in the wrong place at the wrong time, Margit is an amazing boss and an even more amazing teacher. I love the way he was put in as a teaching tool.
I love how Margit has now just been officially nicknamed Margaret by the community. That said, I think I unconsciously absorbed the lesson “be more aggressive and you’ll get more gaurd breaks” because I still didn’t know how stances really worked, I just noticed that I did better when I didn’t just pussyfoot around.
Dude, i really like your vision, because is not only about “git good”..its to take your time, explore, experiment different options, is that kind of “get good”…great article, thanks man! PS: couldnt beat Mergit, but ive killed the Knight, a jumping beastman, and a pumpkinhead giant, im trying to get good 😉 cheers!
I’ll need to come back to Margit on a repeat playthrough for sure. I feel like I didn’t really “get” the guy at all. I can dodge through most of his attacks by now (after dozens of runs) but I never once broke his posture. It was a struggle but somehow I managed to do it while playing too defensively (apparently?). On another note, I thought Margit was way harder than Godrick, interestingly enough. His moveset is way more varied.
I literally fought Margit for 5 hours straight cause this is my first real Souls like and I wanted to understand the mechanics, and it always felt like I could beat him if I could just git gud. It’s thanks to him that I learnt stamina management, parries, counters, stance and dodge windows. I feel like he made the rest of the game much easier once I finally beat him
I’m early so I want to take a moment to comment on the idea of using Torrent with style as mentioned in your previous article with Agheel. I would argue that the “Erdtree Avatar” is a boss that does exactly that. It seems built to punish people who depend on using Torrent too much. The majority of the boss plays like the Stray Demon in Dark Souls 1. However, it has an attack that sends many projectiles in rapid succession. It almost seems that Torrent is best used against that one move, but when fighting otherwise, on foot is ideal to better avoid his easily telegraphed attacks.
Just beat Margit today. Took me 34 tries. The first time i died i was so shocked since this is my first souls game. Then i grinded up to level 20 thought i was already ok, then got decimated 34 times lmao. At the final stretch before the win, i recollected my thoughts and breathe deeply and finally managed to beat him by a hair. Thanks Margit i forever will have ptsd on fighting bosses now.
I also thought something about him being a boss that pushes for spirit ash to be used, that the mechanics can be used for help. I really had not used them before then, as I mostly had my FP for extra heals, but a couple attemps showed me that I was not going to have much of a chance to do such slow healing. Success through the jellyfish and the NPC summon, showed that managing multiple targets can help with a fight. Extended with a boss from yesterday that had a normal boss and a gang of weaker enemies from the dungeon. Following my lesson from Margit, I picked the summon that help keep the heat off me long enough to pick off the weaker enemies, and take on the boss in a more fair fight
I didn’t care for Margot. Everything you said was true but I feel like ever since Artorias the games have focused less on positioning (what I enjoyed from Dark 1) and more on I-Frames. I have beaten him, but I found the over reliance on rush-down attacks obnoxious. Variety is the life of RPG’s and incentivizing aggression kills my favorite play style. Patient observation, and careful positioning. Still love the game though!
I would be very interested in your take on Starscourge Radahn. I can appreciate the things bosses like Margit are intended to convey to the player through gameplay alone, but all I got out of Radahn’s encounter was raw frustration all the way through. Even beating him did not feel as “earned” as graduating Margit’s school of posture-breaking all those hours ago.
Some of these are also different based on your loadout of course. I was using a heavier weapon by this point and couldnt exactly get fully charged heavies off in larger openings without being punished, however it does make you learn a different tactic to getting similar results, maybe something some players figured out early like I did through experimentation. There are several sweeping moves in the game you can jump over and get aerial attacks from which deal considerable stance/posture damage.
It’s my first soul’s game, and I was able to beat Margit without any summons after like 30 tries LOL. My friend who had played other soul’s games in the past encouraged me to beat him without summons, and omg the relief and how happy I was that I finally beat him I cannot put into words. It really is an amazing game.
I can’t say my experience with him taught me to learn his pattern so that I could punish him due to him just jumping away. I felt like I wasn’t rewarded for learning; there was no reward for me playing risky. So instead I just waited for him to do specific attacks that I knew he would never jump away from. I learned that I don’t have master the mechanics to beat a boss, that they can be cheese or “outsmarted”. Seriously those evades at the of his combos really did feel cheap.
Have to say your skill when fighting Margit was crazy in the second phase I found 0 opportunities to do a full charge power attack and the fact that you downed him on multiple occasions without the help of rogier the sorcerer is crazy as well not to mention you were aggressive the entire battle and still landing attacks. I had to constantly get in chip damage as I baited out his exploitable attacks so props to you man a much more skilled fight than what I’ve seen from other youtubers or just players in general.
Love the helpful article man! Although I’m a pretty experienced soul’s veteran, these articles help me realise that the dark souls veteran mindset shouldn’t be taken for granted when making articles for newer players! I recon the feeling of being stuck at a brick wall, that time I thought there was only one way, but later I learned many different ways to challenge a wall in your gameplay, such as farming, exploring and new playstyles. (Although I still prefer to take things head on and ram my head against a wall) This is probably extremely helpful to new players trying a soul’s like game for the first time. Hopefully it made someone reconsider how they play, rather than quitting the game. Good job bro!
This is my first Souls game and honestly. I’m having more fun playing this than any game in recent history. The amount of critical thinking and practice it takes to beat the tough foes, the exploration, the unending options you have to progress, everything. This game is just amazing. I feel like there are 2 types of people, (if you played KH you’ll get this reference) there’s the type of people who wouldn’t give up until they’ve beaten Sephiroth, and the type of player that tried once, failed, realized it wasn’t mandatory, and walked away. If you are of the former, this game is for you, if you are of the latter, don’t play this game. As someone who is brand new to Souls games, the best way I can describe Elden Ring is “nearly every boss is Sephiroth or harder”. I love it and as soon as I finish this, I’m working my way through Dark Souls and Bloodborne
I love his entrance and his voice line when he shreds you. It’s my first game from From Software and man, I’m in love with the voice acting in this game. It fits so perfectly. I just don’t know how a game in 2022 doesn’t have widescreen support, would look so sick on my screen without the black borders. And I don’t want to play it offline with Flawless Widescreen.
Just a tip for those who need it- you can casually walk around Stormveil castle instead of going through it. The northern part of the map isn’t blocked off from you, it’s just a short walk with no danger. I found making my way through the castle about 10x harder than the Margit fight, which I did with the help of the skeletons summon.
Stance breaking has got to be THE MOST important thing in this fight! I was struggling to even get him past half HP consistently, but after one of his overhead attacks I was able to break his stance, which reminded me that I can walk up and get a crit for free damage! And just like that, Margit the Fell had fallen
Margit’s problems are that his delayed attacks are not good ones. Good boss design is one that encourages intuitive reaction rather than memorization. You can’t react to Margit’s spring-loaded delayed attacks in time. You can only memorize or guess. And he can potentially go into long back-to-back combo chains that don’t have a punish window. I don’t know if he has optional combo extensions that he only uses if you attack during an “opening”, but those are bad too. Means the boss has no opening unless they do their true full combo, which they often won’t unless you try to attack during the false opening.
Spoilers: honestly my problem with margit is that he’s too hard. He’s definitely not unfairly hard, or even unreasonably hard, but the fact that, to me at least, he provided more of a challenge than fucking slave knight gael just kinda drains the fun. He forced me to git gud, and in the process, drained the fun out of exploring, discovering and experimenting. He forced me back into the same old git gud loop i was used to, and it took me forever to get back into the game and truly enjoy adventuring after that. I like what they were going for, and he’s especially fun when you fight him nearer the end of the game, when that difficulty is justified, but i honestly think they overdid it for this guy basically being the first mandatory boss
When I just started on my first slot, it took me more than 3 hours just to beat margit. It was so frustrating. I decided to make another slot as a prisoner and explore from the whole of starting area until some area of caelid. I got to lvl 46 by that time and came back to beat Margit. Took me 1 death to beat Margit. Oh man it was so satisfying to finally beat him.
Ayo its nice to hear the golden sun ost in background, btw I totally agree with the points you made. This game has expanded on a concept that the other soulsborne games don’t really include in their formula, which is a greater accessibility to things that will help less experienced players get into the genre and allows you to have the freedom to explore elsewhere to get the necessary tools you need to fight the boss you are struggling with. Very cool and great edition that fromsoft has made to this game.
Hands down Margit is one of the best early bosses in the game. The high raised delayed staff attack has another purpose in addition to punishing early rolling, and that is to telegraph to players that his attack is coming while giving players ample time to get in position for a parry. Successfully parrying that triggers a second predictable yet much faster follow up attack which is also to be parried, since it takes two parries before you can get the reposte. It is such a satisfying experience to play against and he teaches it pretty well for one of the game’s first bosses.
The initial transition to phase two involved pulling out a light hammer and slamming it down. This is an instant death attack. You can even have no-hit mode enabled and infinite health set and it will kill you regardless. There’s a whole bunch of these kinds of override attacks in the game too, way more than past games. Radahn’s meteor attack is a notable one. Keep an eye out for these, guys.
Margit teaches you that bosses may never end their combos, that sometimes you will get hit no matter what, that some attacks deal too much damage that it seems like a one shot, that some attacks will take a century to happen and when it does happen you are unprepared, and he teaches you to never give up.
Margit absolutely did NOT teach me to “git good”. After Tree Sentinel and Agheel is was very clear that From Soft was more than willing to put enemies in my path I wasn’t expected to be able to fight, and this was when I was still leveling Vigor like a souls game. I fought Margit, died in 2 hits, tried a few more times, and left. When I came back he died so fast I didn’t get to see much of his stage 2 moveset. I understand your praise for these 3 enemies, but you seem not to consider what happens if a player walks away with the wrong lesson. I’ve just reached Azula, and I’ve had a total of 5, maybe 6 satisfying boss fights out of dozens. I’m having fun in the world and the dungeons, but once the boss fog goes up it’s very bland. As I’m learning to engage with the bosses a little differently, and actually having a chance to master the combat rather than die instantly or steam roll, it’s getting to a better place, but this starting area is, in my mind, a lot of the reason for the negative experiences in Elden Ring. I’m no game dev, and I don’t know what I would have done to teach these lessons better, but that doesn’t make it less frustrating.
Souls Vet here. I came to Margit drastically over leveled because I had already explored and fought the whole south. I enjoyed the fight like no other in the game, for now, and the duel gave me chills that I had only felt before when meeting Artorias in Oolacile. I made sure to make it into an exchange of blows worthy of an anime and, sure enough, when he powered up I coated my twin blade in flames and finished him with a jump attack.
Finally just beat him, not quite sure happened though, lol. No summons, no shackle thing. Used a level 3 curved sword thingy, whatever it is, and a level 3 longsword. Wasn’t paying too much attention to his his health but it was about 80% gone then I apparently broke his guard/stunned him and he just died, lol. No clue what happened. Took me a good 10 hours though and hundreds of attempts but I actually found it easier to take the fight to him and dodge as needed.
The metacritic comment his showed was so cringe. Like seriously, how can one compare From software games with Ubisoft’s counterparts? It is just bizzare. Ubisoft has no good combat after Prince of Persia trilogy ended, no good story after Black flag (I really loved Ezio Trilogy, though the last one was pretty bad expect the ending), graphics are good but like seriously who cares? Plus huge worlds but mostly empty and limited areas to explore from which honestly you get bored like really quickly and they have fuckin’ in-game NFTs😀 On contrary, From Software backs with beautiful intentional world building, lore, story, real bosses, and not to mention the best combat in gaming history ever. You have to master the combact instead of getting over powered, in Sekiro it doesn’t matter if you have unlocked everything you still have to git gud, you have to master the combact.
Nah, he’s garbage and he cheats. You can just go elsewhere and come back with busted gear and face-roll him while still at level 1. The only thing that makes this fight tricky for the uninitiated is the fact that he reads your inputs and changes the timings on his attacks. He cheats. Sure, all bosses need to read your inputs, but when Margit does it, it’s just obnoxiously obvious. And this wouldn’t even be so bad if he did cheat, if he didn’t change the timings on his delayed attacks. No other game in the Souls series does this, and honestly it smacks of the kind of cheap garbage that you’d find in Dark Souls 2. In fact a lot of Elden Ring’s rough edges have B-team’s fingerprints all over them. Dumb article.
I actually disagree with you on the brick wall bit. To me if you are being 2 – 3 shot by a bosses you really shouldn’t be fighting it then. Especially when you are spending hours on the guy. That will discourage a lot of players. I recommend people over level and use every single trick to beat them. Screw playing fair, he’s a demigod.
Never played a single souls game didn’t even do any research into what elden ring was all about I’m literally learning as I go, at first I hated it but wasn’t going to quit. Then i beat margit and got my ass kicked by godrick, went and learned a whole heap of new skills died a lot but came back a beat the dog shit out of him. The joy you feel beating these bosses is something else. I remember being a bit worried too face radahn then I beat him and just today rykard a heap of lesser bosses and the fire giant. Its crazy too look back at how terrible I was compared to now 😂 i had trouble with the knight at the camp near the gate front. This game certainly rewards those who put in the effort.
Honestly, having done so many playthroughs and NG+ at this point, I think Margit is a bit unfair. If you’re new to souls games and he’s the first boss you face, it could feel very much like this game just wasn’t made for you. I mean when you look at the amount of openings Godrick or Rennala has compared to Margit, it makes me wonder what From’s intention was here. It’s good to have a gatekeeper because the castle area can be challenging, but damn.
Bruh, I beat him spaming glinstone pebbles and summoning fanged imps, (blood dam) it was easy. I was confused after tho because I was wondering why he was such a big deal, then I realized that actually fighting him is hard, instead of just cheesing him. When I went to fight Godrikk, I then also realized I was severely underpowered, and got my ass beat. Moral of the story, don’t make it a habit of chesseing every boss you fight, and be prepared to get your ass beat by many different bosses, so that you could eventually get better.
True. But to be honest with you, Elden Ring is my first souls game but I’m generally a pretty seasoned gamer. I started with the wretch/weakest class and no start item. Hit my head against the wall / tree sentinel for 8h until I finally beat him, got Torrent and every “open world” boss was really easy from there. Just run away, come back hit one or twice and run a way again. The only reason I somehow beat Margit was with a summoned coop player and my own summoned sorcerer… I still wouldn’t recommend anyone playing just with the Halberd and the Horse without any armor or anything else.
I was one of the people who trashed this game for its dated graphics and how similar it looks and feels to the Dark Souls series. But, now I must eat crow and say that this game SUCKS in the beginning of the game because it’s trying to teach you the basics and prepare you for what is to come. The game DOES NOT open up until you get past a few bosses (mini-boss or not) and you are willing to die a thousand times in order to see what the game has to offer. It’s a big, beautiful world out there, but you must be willing to git gud in order to see it. I’m sure you will see many suggestions on where to farm runes to help level your character. May I suggest finding your way to Bestial Sanctum and taking out the black assassin-type things that will allow you to level up fast early on. After that and with improved stats to back you up, you’re more free to explore without much worry of consequence.
the sentence that jiraiya said to naruto matches perfectly with margit. he said “we recognize a true ninja not by the number of techniques he masters but by his ability to never give up”. and that’s what I like about Margit. those who gave up, frankly, I don’t understand them. shonen spirit to the end
So true. I love the balance of difficulty and options in the game. It’s just right. Hiding Margit’s Shackle was really cool of the designers. Too bad i found out about it after i beat him. I tried exactly what he talked about and ran all the way to Margit at level 7 melee hero. Lost about 30 times before i gave up went exploring and came back at level 22. Took me 10 tries and i beat him. Was so rewarding. The game’s battle system is amazing but the game really shines when you dont rush and thoroughly explore and clear out areas.
I think assigning these bosses the roles of „educators” is fairly accurate, but there is a definitive problem with that: You will only know what the boss teaches, if you already know it. People completely unaware of these games will not find it obvious that the boss wants you to do fully charged heavy attacks, or anything. The game should be a little more pushy on the teaching side. This is the same cause and effect as many many many people missing the tutorial area at the beginning of the game. Special messages after dying on what to pay attention to, reminding the players to stay calm in combat, just like the new popup that tells about the tutorial, would go a long way to ensure that players are actually learning and not just throwing themselves at the boss mindlessly. Posture is not an obvious mechanic like it was in sekiro, its very subtle, and i bet that a lot of people have finished the game without being aware of how it works. Elden ring can improve the approachability and readability of their games by just providing players with a little more informaton, without at the same time making the game easier in a health/damage/speed way.
In my opinion the Crucible Knight found in the Evergaol nearby was easily tougher than Margit. I had explored most everything in limgrave and just a bit of caelid before going back to stormhill whatsoever. My slow defensive approach just couldn’t cut it for the crucible knight who punished guarding and retreat play heavily and i couldn’t find an opening. But margit leaves himself open for huge opportunities often, and I didn’t have a hard time keeping spacing to not get overwhelmed. Just weird seeing everyone having so much trouble with an enemy i did not even struggle with.
Yup that’s the lesson I took when I faced him first time. (Despite being late to the game, I went in completely blind. And before Elden Ring I only had about 30 hours in DS1) Was about 4 hours into the game, starter armor and +1 starter weapons. Made 2 extra flasks so that was kinda nice. Knowing some kind of boss fight was going to happen I summoned the npc close to the mist wall. Epic intro to the boss. Then the fight starts. First attack I do on him and it does like 40~50 dmg… The npc also barely does anything. My immediate thought was “Welp, I went here way too early…” So of course I died. xD And indeed after that what I learned was “Let’s explore more first. Get more levels, gear, skills, flasks, upgrade my weapons to +3 at least, etc.” I now have 1 +3 and 1 +2 weapon, better armor, more skills to put on my weapons, and 6 different spirits I could summon. Plus of course the fighting experience from getting all that stuff. I’m level 31, and while I still want to find 1~2 more dungeons first I feel like I should give him another shot soon. 😛 The game was frustrating the first 3 hours or so. Kept drying to everything with a power stance/dodge build. I just couldn’t get the hang of dodging attacks properly. Now I’m 14 hours in. I switched to a mostly tank build, but keeping medium load for the better roll. And I’m doing so much better now. I died 4~5 times to a statue boss thing that had 4 of those goblin creatures with him. But that’s the most I’ve died to a boss in about 6 dungeons now.
I feel like they really know that they’ve attracted people who were more after the slower pace of souls games, and the faster more aggressive style that bloodbourne birthed. It’s interesting to see bosses that have mix ups as well as heavy attacks to punish both groups and to really force people to stop relying purely on shields or Torrent. What I really love is how if you’re an absolutely god you can do this immediately, or based on how much work you need to be able to pass you can go farm or do other things or even over level yourself so you’re not just dying 100 times. It’s sort of like adding an easy mode without adding an easy mod, it’s a truly amazing compromise that doesn’t ruin the experience for anyone and I love how they did that.
I felt so disappointed when i beat him and i told my friends that i believe the lesson was to be patient As Margit has a bunch of moves that make you believe you can get a hit in but then he slashes you but he has moves that can be easily dodged after some practice and you can get good damage there So my takeaway was dodge until he cycles to the easy to dodge attacks and then punish him Patience My friends then told me the lesson was to Dodge forward 🫤
Yo…. I have not played any “Soulsborne” games but, for some reason I’ve been super intrigued about Elden Ring!! For some reason (knowing what these games does to ppls emotions 🤣🤣) I love perusal THIS ONE, and this article is probably the best article I’ve watched talking about “The Fell Omen” the humor is so “UN-FKN-MATCHED” that I had to come to my main website just to leave this comment 🤣🤣 I still haven’t gotten to a place to purchase it just yet although i think I will but…. Valhalla & HFW😔😔 but after those, I think I’m “Goin In” lol!! Awesome article💯👍🏾
Is there anyone else that feels that Elden Ring is a great game but somewhat flawed. For me, mainly, Elden Ring has no guilds at all for PVP. All the previous DS games had guilds and many options for PVP. But in Elden Ring if you want good PVP you need to rely on other players to help make it good… Or are they going to add guilds in a DLC (hence that arena you cannot access).
This is the first “souls game” I’ve ever played and even through some frustration it’s still so much fun. The only sort of mini-boss I’ve defeated is the Tree Sentinel but otherwise I’m still trying to defeat Margit. The first few times I met him I wasn’t even trying to hit him, just observing his moves. It’s extremely rewarding to be able to learn his moves, when to dodge and when to attack, putting that info into actual practical skill and slowly getting better at it until I can dodge his attacks almost with ease. Whenever i do die I get angry at myself and not him because I SEE what he’s gonna do, like I KNOW but my fingers still slip or my brain wants to roll too soon just out of panic lmao 😅 Very awesome boss though idk how I’ll do with the rest of the game if I suck at it this much just from the first boss
Margit’s AI is incredible. Once you understand it it unlocks another level of the fight where you’re almost feinting to bait the AI into stuff you can punish; weaving in and out of range. It almost starts to feel like a dance. I just wish the game led you to some of the other stuff you can do first. Elden Ring is my first Souls game I’m in not used to not having some kind of objective so I just followed Grace and ended up here way too early (and too heavy cause I didn’t understand the weight system). He was literally the first boss I killed after Tree Sentinel. It took me like 5-6 hours of nonstop attempts to finally win.
I Agree. Margit Certainly Is That Skill Check Boss, That Even Tells You, In So Many Words, That He Is Your Test. Dude Destroyed Me Twice, Before I Was Able To Best Him. I Really Enjoyed His Fight, As I Realized, These Bosses Are NOT Like The Ones Previously Fought In Soulsbornekiro. Sekiro’s Posture Breaking Mechanic I Do Miss Though, Learning How To Properly Deflect, And Timing Them, Was Freaking Awesome!!!
Maxed out this game and every other bigger souls game. What it teaches you is that on LVL15, it’s completely pointless to bother with it. Go out, explore the world, you’ll be about LVL45 by the time you face it and it will die about itself. Of course a lot of “tough” kids went all out with 2 inch HP strips and joke stamina, then wondered why they licked the floor… One of the easiest boss fight ever.
I’ve never played any dark souls games before and I just beat margit last night as my first ever boss fight. I had no idea he was harder than the others lol Took me 50 attempts or more and I have a blister on my thumb from it but I think it taught me how this game works so now I can have a lot more fun with it!
Margit taught me the power of summons and spirit ashes, and that I should always solo a boss a few times before using them. Being a Souls noob, I assumed I would need all the help I could get with Margit so I summoned Rogier and the jellyfish ash, but I ended up robbing myself of this fight. I put in a terrible performance, but only needed to heal once because the boss didn’t pay that much attention to me. Being at level 50 with a +6 weapon probably contributed as well. I just never imagined I would kill him first try, even with the help.
I thought I would hate this game. But the liberty of it is amazing. If a boss is too hard you can just go and explore, farm runes, and find better weapons. When you are ready, you can come back and fight the boss. I am loving the game, even after wanting to bash my head into a wall until I finally defeated the bosses hiding the golden scarab 😂
Margit was a Cheese Kill. The Tree Sentinel was tougher and I’m considered a noob. This is my first From Soft game. All I did was just took time to level up my character and weapon high before I fought him. I killed him in 6 hits with no summons or assistance of any kind. I’ll give you the Secret Level 44 Confessor was my character with The Death Poker at Plus 5. I had a tougher time trying to find the Somber Smithing Stone 6. I didn’t even use a shield.
Godfrey / Hora loux; 1 go Rykard; 1 go Morgott and Mohg; 2 goes Gideon offnir; 3 goes Radahn and Rennala; 3 goes Maliketh, Godskin Duo and Godrick; 4 goes Fire Giant; 6 goes Margit; 7 goes. And the winner of toughest main boss while using spirit ashes goes to… (ok, fair enough – I only had the wolves when fighting him!). Although i’ve had three failed attempts on Radagon / Elden Beast so far, and not beaten them yet…
i parried the shit out of him. If you played Sekiro enough, Margits slow attacks that you can parry made him so much more manageable. Cant say that for a lot of other bosses that you cant parry, but man. Sekiro bred me for Margit and a lot of other enemies that my friends struggled with simply because they gave up very early on the parry mechanic in general.
I think there’s so many problems with what you’re saying. It honestly feels like that there’s a huge cult of people that will defend From Software even on things that are universally considered bad in every other game prior to theirs. Margit is basically the surf level in the original battletoads. You can’t win the first time you come across him. You can’t win the 10nth time you come across him. You need to die and use your deaths to memorise EVERYTHING. For decades this kind of game design was considered bad. I have no idea how suddenly we’re giving this a pass with “yeah just get good”. Traditionally, a good game would teach you its concepts and mechanics and then test you on them. Margit is not like this. Long charges, baits, combos that you have no idea how long they last. It’s not a test on how the game worked so far. It’s literally die and die again until you memorise it. I get it, it’s a proud moment when you finally make it. And beating the surf level also gave you a sense of satisfaction. That doesn’t make it good game design however. And there are other things that feel off in your article. For example “rewarding exploration”. It’s not a nice open world though. At least limgrave feels way way empty. The shackles you mention, if it wasn’t for the internet literally who would know about them? No in game clues, no nothing. How is that a good game design? How is being completely obscure, a virtue suddenly? I don’t think Elden Ring is bad, but damn the community seems to live off the hype and just brush over its many problems.