Productivity modules are a crucial component in crafting and building systems, adding a second purple “production bar” to item-producing buildings and labs. These modules fill by 4 per crafting cycle for each tier of module, with the maximum output being 100. They can only be used to make intermediate products and reduce the number of machine entities in the map and food.
In rocket silos, using productivity modules can reduce the number of rocket parts needed from 1000 to 715, which in turn pays for the modules before the first launch. Furnaces with productivity modules should always have speed beacons, as every additional beacon reduces energy consumed per plate and the number of modules required to get started.
However, it is generally better to stack productivity modules in the machine itself and compensate with more machines or using beacons to apply them. Productivity modules slow machines down but also make them use fewer resources to construct the same number of items, so more machines and power are needed. Efficiency modules are the best choice for things that cannot take productivity modules, as they lower energy costs and fixed costs.
Productivity bonuses are multiplicative across recipes, making it more efficient to use efficiency modules. For example, putting 30 productivity into miners and 20 productivity into furnaces can result in 0.02 MW/U productivity.
In midgame, productivity modules are recommended for electric furnaces, as they require a lot of power. Productivity modules add a second purple production bar to item-producing buildings and labs, filling by 6 per crafting cycle for each tier.
📹 Benefits of Speed / Productivity Modules & Beacons – Factorio Tutorial
In this Factorio Tutorial Video I go over the uses and advantages of Speed and Productivity Modules as well as Beacons.
What is the difference between productivity and speed in Factorio furnace?
Productivity modules and speed modules have a synergy, with productivity modules reducing crafting speed, lowering the production rate of items and increasing energy consumption per item. Speed modules, on the other hand, increase production rate and lower energy consumption per item. The reduction in energy consumption from increased speed can be greater than the increased energy consumption.
Filling devices with speed modules is useful when resources are infinite but low, such as oil deposits or assembly machines that produce long-lasting products like engine units. Speed modules allow for more compact setups and increase efficiency.
On the other hand, filling devices with productivity modules is recommended when resources are scarce, such as advanced products not being produced enough due to bottlenecks. Productivity is especially useful in recipes that consume a lot of resources per second, such as electronic circuits, as it results in many free items and quickly covers the cost of the module. Additionally, it saves the need to mine ore, smelt plates, and process intermediates for free items, reducing additional energy costs.
Is processed fuel better than coal factorio?
Solid fuel is a chemically processed fuel with a high energy value, containing 12 megajoules (MJ) of energy. It is employed in the construction of combustion devices and rocket fuel, which constitutes a constituent element of rocket parts. It can be synthesized from heavy oil, light oil, or petroleum gas, with light oil exhibiting the optimal ratio (10:1). The initial cracking of heavy oil to light oil results in an increase in the ratio to 13:1.
Why is electric furnace better?
Electric furnaces offer a reduction in both initial costs and subsequent expenses, particularly in the context of properties lacking the necessary natural gas infrastructure. In the majority of urban locations, these furnaces prove to be a more cost-effective solution than their gas-equipped counterparts.
How many furnaces can a blue belt feed?
As indicated in the Factorio Cheat Sheet, the requisite number of electric furnaces to fill a blue belt is 72.
What is the most efficient inserter in Factorio?
The stack inserter is the most efficient, particularly suited for chest-to-chest movement, followed by Red and Yellow. Given that the Blue option is approximately 35 times more expensive, it is outperformed by the other two options, with a less than half the energy efficiency.
Are electric furnaces faster than steel Factorio?
The electric furnace, which is analogous to a steel furnace, is capable of smelting items at the same rate and has two module slots. However, it occupies a slightly larger area of 3×3 in comparison to the other two tiers.
Does fuel affect train speed Factorio?
Locomotives are burner devices that require fuel to run, with stronger fuels resulting in faster acceleration and top speed. Solid fuel, rocket fuel, and nuclear fuel provide different acceleration and top speed levels. Multiple locomotives can be used on a single train to increase speed. Although locomotives can be assembled manually, the engine unit requires automated construction, making it impossible to build from raw materials. Customized locomotive colors can be added. To connect locomotives, cargo wagons, or fluid wagons, place them next to each other on the track or drive the locomotive near the car and press G.
Why use beacons in Factorio?
The objective of beacons is to enhance production in the latter stages of the game by modifying the configuration of buildings. Nevertheless, the resulting layouts may prove to be less intriguing than initially anticipated. The initial configuration entails the deployment of a maximum number of beacons, with 12 beacons positioned around each assembling machine. This layout has been described by some players as lacking in interest.
How many boilers can one pump handle factorio?
A single offshore pump can supply 20 boilers and 40 steam engines, ensuring electricity production before it can be transferred to consumers. Steam engine power requires 0. 5 boilers when running at full capacity. Each boiler consumes 1. 8MW of fuel and produces energy stored in steam at 100 efficiency. Each steam engine consumes 900kW of energy stored in steam, so each boiler can supply 2 steam engines. Each offshore pump produces 1200 units of water per second, enough to supply 40 steam engines. The number of boilers can be derived from the number of steam engines, resulting in a 1:20:40 ratio.
What is the main purpose of using modules?
Software modules are sections of a software package that define its functionality, making it easier to use for specific use cases or defining program boundaries. Examples of modular software include Enterprise Resource Planning (ERP) modules for financing, ordering, and human resources, allowing each job role to know its specific functionality within the program, rather than being familiar with the entire software suite.
How many furnaces do I need for a full belt Factorio?
In order to maintain a full yellow belt, it is necessary to utilize 48 furnaces, given the 1:1 ratio of iron and copper ore to plates. It would be prudent to consider future upgrades that would allow for the production of red belts and steel furnaces, which are capable of being produced at twice the speed.
📹 Introduction to Modules | Factorio 1.1 Tutorials for New Players #28
Factorio 1.1 Tutorials. If you’re unfamiliar with Factorio, new to the game, or looking for a ‘refresher course’, you’ve come to the …
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